
The first thing I want to talk about is the jade-faced fox given in the novice tutorial. Many players took one look at her skills and threw them away in the warehouse. They felt that the damage of a single card was low and it was not as easy to maintain as the Nezha given by recharging. But have you noticed her passivity? At the end of each round, the critical hit rate will be stacked on the entire team. Five stacks will equal a free critical hit entry for orange equipment. I compared her with Sun Wukong of the same star level. After three minutes of fighting the world boss, the number of critical hits of the Fox team was twelve times higher than that of the Monkey team. In this game, the critical damage is doubled, which translates into at least three rounds of extra output for each team member. Just take a high look at the cards you can get for free.
Let's talk about Sun Wukong. This card is indeed powerful, but it depends on how you use it. His biggest advantage is that after the second transformation, the guaranteed damage is increased by 45%, and the skill itself can break defense. But the problem is that there are few resources in the early stage, and three skills are required to awaken the transformation to become a god stably. If he goes into battle without awakening, the damage will not be as good as a six-star Zika. I remember that there was a dungeon where the enemy's attack had a burning effect, and the monkey's blood plummeted. As an assistant, I had to gain milk and control control, and I was in a hurry. Later, it was replaced by Tu Xingsun to draw hatred, and the monkey was only responsible for output, and it was over in one go.
Finally, let's talk about the green bull spirit who is always on the hot list. This guy is positioned as a control plus human shield, and the damage is not high, but the trampling skill has a 35% chance of stunning two targets. Some people think he has a lot of luck, but in this game's turn-based system, control is king. Against a full output lineup in the arena, if Qingniu takes the lead and stuns the opponent's C position, it is equivalent to gaining an extra round of output time. I equipped him with a counterattack suit, which can retaliate against damage when hit, and combined with the passive blood recovery, he managed to survive five rounds without falling. The disadvantage is that it is afraid of silence. When there is Guanyin Bodhisattva on the opposite side, the green cow is basically free.
So if you ask how to choose, my suggestion is to train the fox if you want to beat the world resource BOSS, fight the monkey if you want to increase the speed of the dungeon, and train the green cow if you want to gain a foothold in the arena. Of course, if you have enough resources and the patience to play slowly, I still think Qingniu is the most valuable. After all, control will never go out of style, and output characters will eventually be eliminated due to their strength.
By the way, remember to clear all the resources in the main line before starting to develop. Don't waste your energy on repeated copies. When it comes to idle games, idle is the way to go. If you increase the progress of pushing the map early, the income from idle will be doubled later, and the character upgrade speed will take off immediately.