
To be honest, I have seen the changes in the mobile gaming industry over the years. From the earliest real-time battles, to later card collection, and now to the open world, the gameplay has become more and more fancy. But the work that really makes me feel "wandering" is this "War Mission".
Not to brag, but what impresses me most about this game is that it takes the placement gameplay to the extreme. Looking back on the games we played in that era, I wished I could play online 24 hours a day. Now that I think about it, it's a history of blood and tears. How can office workers now have so much time to spend in front of a screen every day? The play-and-stop design of "Mission of War" understands today's players very well. Developing the Buddhist style does not mean that it is not fun, but it allows the game to return to its "relaxing" nature.
Let's talk about its interactivity. Although it is an idle game, the female characters in it are very spiritual, and the plot dialogue is not a dry template. Going on adventures with them in the post-apocalyptic setting and watching them grow up, to be honest, makes me, an experienced person, feel a little involved.
The mobile game market is very fickle now, and there are krypton gold traps everywhere. The 0.10% discount charging model of "Mission of War" is a clear trend, and civilian players can also play it comfortably. This is also what gives me a little confidence in the industry - it shows that there are still manufacturers who are willing to make high-quality products and are willing to consider players.
As I get older, I tend to express more emotions. In short, in this increasingly fast-paced era, it is really rare to find a game on your mobile phone that you can play slowly. Recommend it to friends who also like to cultivate but don't want to be too aggressive.