
To be honest, mobile games have developed rapidly in recent years, but I always feel that they are missing a bit of flavor. I have been playing it since the Symbian era and witnessed the evolution of mobile games from snake to open world. Not to brag, the current graphics are really good, but playing many games always feels like clocking in at work, where you just repeat your daily routine, increase your stamina, and wait for the food to be collected.
Until recently, I played the game "Guild Wars", which made me feel a little emotional. Developed by Shanghai Qisu Network, the Three Kingdoms themed strategy game, the key is that it is completely free. To be honest, I was a little confused when I saw this - isn't this the kind of strategy game we played on feature phones back then? It's just that the picture is now many times stronger and the operation is smoother.
I think the development of mobile games to this point is actually a very interesting stage. In the past few years, everyone was piling up images and IPs, and creating open worlds at every turn. As a result, either the mobile phone would get hot, or the game would get bored after playing for a few days, and the content would be too space. The current trend is to return to the essence of strategy. If you look at games like "Guild Wars", the whole logic of building the main city, cultivating hero units, and managing the national city is a serious strategic gameplay, without all the bells and whistles.
The core charm of this game is that it captures the most essential thing of strategy games - decision-making. You are a lord, and you have to consider how to allocate resources, how to match troops, and when to expand and when to defend. This feeling of strategizing really reminds me of the days when I would hide under the covers and play strategy games. As I was playing it, I remembered that at that time, the screen was so small and the characters were so tiny, but I just couldn't bear to put it down.
Of course, the current trend of mobile games is indeed towards fragmentation. After all, everyone does not have much time. "Guild Wars" has also made adjustments in this regard. The pace is much faster than traditional strategy games, and the sense of goal is stronger in the early stage. You don't need to wait dozens of hours to experience the core gameplay. I think this is a balance between hardcore and casual. It can be regarded as a combination of the sentiment of knowing destiny and new ideas, which is quite good.
In the final analysis, it is not that the Three Kingdoms theme is dead, nor is it that strategy games are outdated, but that many manufacturers have spent their energy in the wrong place. A game like "Guild Wars" that solidifies the core of strategy without forgetting to take care of the novice experience has made me see the direction that mobile games should go - returning to the gameplay itself.
Veteran players should understand the feeling I'm talking about. Back then, there weren't so many bells and whistles, and you could play one game all day long. Although "Guild Wars" doesn't dare to say that it subverts anything, it at least allowed me to regain the pure strategic fun. And it's free to play, so you don't have to worry about it. It's really a breath of fresh air.
Let me say this much first. Brothers who are interested in this game can try it. Those who have played it are welcome to talk about your feelings. See you in the game exchange area. 😊