
Let me talk about the conclusion first: 8.5/10, it is worth playing, especially for players who like action and puzzle solving but don't want to be obsessed with money.
I give it a 9 for the graphics. It's not the kind of "pseudo-3D" with mindless special effects, but it really combines a sense of fantasy and technology. Swamps with flowing light and shadow, suspended mechanical ruins, and breathing plants, every screenshot can be used as a wallpaper. Moreover, the optimization is done well. When I ran it on a thousand-yuan machine, there was no obvious frame drop. This is better than many major manufacturers.
Gameplay is the core competitiveness of this game. The operation feels very "crispy", and the feedback of character movement, double jump, and jetpack are all crisp and clear, without the sloppy and sticky feeling. The mechanism design is indeed worthy of the evaluation of "beyond imagination" - there were some levels where I died to the point where I doubted my life, but after each death I wasn't irritated, but "What the hell, I can still do this". The four-player mode is the biggest highlight, but only if you have four friends who don't blame each other. The self-created level mode is even more of a treasure. There are already many underworld maps in the player community. Those who like to be tortured can try it.
I must praise the krypton gold dimension alone. Is this game a buyout system? No, it doesn't even require a buyout, it's completely free. There is no stamina bar, no card drawing, no box opening, and not even forced advertising. The only "charge" may be to occasionally play video ads in exchange for resurrection coins, but if you don't watch it, it won't affect the level at all. In this era of 648 games at every turn, this is simply a living Buddha.
Socially more restrained. There is no forced guild, no world channel to refresh the screen, the most you can do is team up with friends. But for this kind of strong puzzle game, social interaction is not the focus. It is enough to be able to block levels with your buddies.
Finally, let's talk about the shortcomings. The level difficulty curve is a bit steep. The early tutorial levels are too easy, and in the middle, they suddenly become hellish difficulty. Lone wolf players may drop their phones in the fourth chapter. In addition, although bGM sounds good, it is too repetitive and you will easily get bored after listening to it for a long time. There are also some small bugs, such as mold wear and occasional disconnection, but these are accidental and do not affect the overall experience.
To sum it up, this game is like a bowl of egg fried rice with truffles - it looks plain, but there's a surprise in every bite. If you are tired of the "office-style" mobile games where you sign in and do your daily routine every day and are looking for a pure game, then Lost Land 2 will not disappoint you. Four and a half stars, with half the point deducted for the emotional damage caused by throwing the phone.