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Let me start with the conclusion: in the current version, if you are not a kryptonian, don't touch the profession of beast master. Don't be fooled by the phrase “summoning mythical beasts to accompany you in upgrading” in the introduction. That's a bait for you to see, not an experience for you to play.
I played "Start a Field" for three days and crushed three simulators. On the surface, this game is about planting spiritual plants + cultivating mythical beasts, but in fact the role positioning is very different. The current version has five professions installed, but the three that are really worthy of discussion are Shennong, Spiritual Planter, and Beast Controller. The other two, one is called the medicine boy and the other is the gardener, have awkward positions, which will be discussed in detail later.
Let's talk about Shennong first. This is the current version of the T0 answer, so there is no suspense. The core passive is called "Earthline Affinity". Each time it levels up, the basic output of Lingtian directly increases by a fixed value of 5%. Note that this is a fixed value, not a percentage bonus. This thing does not require any dilution. I have actually tested that for the same third-level ice heart grass, the naked income of level 20 Shen Nong is nearly 11% higher than that of level 20 spiritual planter. Don't underestimate this 11%. Starting from the mid-term, the output of spiritual plants will be directly converted into mythical beast rations and breakthrough materials. The snowball speed is completely different.
Moreover, Shennong's active skill "Ripening Technique" has a cooldown of only 45 seconds, and its effect is to make the current spiritual plant skip two growth nodes. The greatest value of this thing is not only its speed, but also its stability. You can stick to the maturity timeline and continuously ripen high-value crops, and they will always be put on the shelves faster than others in the trading industry. It is generally accepted by the strategy team that in the first three days of the server opening, Shennong's silver accumulation rate was about 1.7 times that of other professions.
Let's talk about the spiritual planter. This profession has a high upper limit, but also a low lower limit. The main focus is the "mutation" route, and the passive is to increase the mutation probability and mutation quality of spiritual plants. In the current version, mutated spiritual plants are the core material for creating rare pet costumes. A third-level mutated spiritual plant can fetch a sky-high price in the auction house. But the problem is that probability is a big pitfall. I have counted 120 planting samples, and the basic mutation rate is about 3%. The spiritual planter's passive support has been raised to 6%. Coupled with the guarantee of the skill "Spiritual Rain", it is barely visible.
The key is that the formative period of this profession is too late. You must first plant a large number of basic spiritual plants, go to the store to exchange for skill books, and fill up the "Spiritual Rain Technique" before you can trigger the mechanism of "mutations must be accompanied by an additional entry". To put it bluntly, this is a partial subject, suitable for players who want to gamble on late-stage explosions, or are willing to study formulas. If you are a person who just wants to farm for leisure and choose the spiritual planter, you will be very frustrated in the early and mid-term. Watching other people's Shennong exchange money to get soft, your warehouse is full of ordinary grass, and your mentality will easily explode. 😢
Beast Tamer, focus on this. The sentence in the introduction, "Summoning all kinds of mythical beasts to accompany you to upgrade and increase your combat power" is a trap for this profession. In fact, the mythical beast summoned by the beast master has two hidden parameters: hunger value and mood value. If it is not fed well, its combat effectiveness will be directly reduced. I tried it. A level 30 beast master with a level 20 spiritual pet fought against a jungle fox of the same level. The output was not much higher than Shennong's "Earth Thorn Technique". Moreover, the cost of cultivating mythical beasts is astronomical. High-quality animal food can only be exchanged for spiritual plants in stores. At a ratio of one to three, the initial financial resources cannot afford it.
Of course, the beast master is not useless. In the later stage, he feeds the awakening skills to the divine beasts, and his ability to challenge bosses is indeed the best among all professions. But the problem is that the dungeon mechanism of this game is "Guarding the Spiritual Field", which requires large-scale monster clearing and stable battery life, not a single explosion. I have formed several teams with the Beast Tamer, but the efficiency of clearing monsters was outperformed by fellow combatant Shen Nong. Teammates didn't say it, but looking at the output ratio on the settlement interface, they basically understood it.
The medicine boy is a pure tool person. His skills are "flavoring" and "packaging", which can increase the price of the spiritual plants sold by about 9%. Sounds like a good place to open a store to make money? But the problem is that the store system of this game has a limited maximum number of items on the shelves, and the drug boy himself does not have any farming speed benefit, which causes him to move slower than others and produce less than others. That price advantage simply cannot cover the output disadvantage.I have done some calculations and found that the total income of the medicine boy is nearly 40% lower than that of Shennong when he is fully engaged in planting for one day. Unless you can see the demand in the deep water area of ​​​​the trading house in the future, it is not recommended to start.
The garden guard is even more outrageous. His positioning is defense, and his skills are "thorn shield" and "enemy repelling". To put it bluntly, he is to prevent theft of food. But there is currently no forced PK or food-stealing mechanism in this game. The best between friends is to "help water and gain experience." In this profession, apart from looking good on the streets, skills are just decoration. However, one thing worth mentioning is that the passive of the Garden Keeper is to shorten the cooling time of the mythical beast when it goes out to explore. This may be useful in the later period when buying rare materials, but at this stage, it is not recommended for anyone to use him to open up wasteland.
So my advice is very clear, keep up with the benefits of the version, not the feeling. If you want to play comfortably and plan to play for a long time, choose Shennong. Play steadily and make every step count. If you like to look at faces, study formulas, and are willing to wait for the later stages, you can choose the spiritual planter. As for the beast master, let's wait until the day we plan to cut the cost of cultivating mythical beasts in half.
Finally, back to the topic of this section. You see, choosing a career is actually the same as finding a partner. You can't just look at the other person and say "I have a mythical beast" and think they are handsome. It depends on whether he has food in his pocket, whether he has skills in his hands, and whether he can live a stable life with you. Starting a field and choosing the right character is the first step to live a prosperous life. \( ̄︶ ̄)/