
Let's talk about the core gameplay. On the surface, it looks like a greedy snake, but in fact it is not at all. There is no collision between players in this game, and you don't have to hide from anyone at all. The only goal is to grab things, surround objects, and grow longer. Yes, it's the kind of mechanism that "surrounds an object and wraps it in a circle." The bigger the object, the longer the body needs to be, so you have to start small and gradually expand. The design of this growth curve is a bit interesting. In the early stage, you have to circle around a small square for half a day. In the later stage, half the map is occupied by you, and the sense of oppression is full.
The picture is in a blocky style, but the colors are particularly flashy. Various neon color blocks drag strips of light against the background of the rolling city, and the visual impact is indeed strong. However, I have to say that this kind of gorgeousness may be a bit confusing to some players, and my eyes were a bit dazzled after playing for a long time. But if you say it was careless, that would be an injustice. The light, shadow and motion effects must have been adjusted.
What makes me most comfortable is that there is no krypton gold entrance. The charging mode is written as 0. I have played for more than ten hours and I really didn't see a recharge button. Skins and special effects are all unlocked in the game and are available to you. Unlike some major manufacturers, the skins are also plugged into the card pool. For this reason, I recommend it.
Of course, there are also disadvantages. The matching mechanism will occasionally stuff you with bots, but it may be because the player base is not large enough. This is a common problem in indie games, I understand. Also, after the map is enlarged, the operation becomes a bit erratic. Especially when the phone is hot, the frame rate will drop. But with this price and such sincerity, I couldn't stop playing until three in the morning, so why else would I need a bicycle?
In summary, this is one of the more surprising casual and independent games I have played recently. There is no pressure, no forced social interaction, and it relies purely on strategy and endurance. It's suitable for taking out two games on the subway, and it's also suitable for lying on the bed and slowly hugging a big guy. If you are tired of those krypton gold drawing cards to exchange skins, try this snake boy, maybe you can also be the most beautiful on the street.