
Let me talk about the conclusion first. This game is suitable for players who like legendary mobile games and are looking for a refreshing treasure hunt. The job-changing system is not a gimmick, and the gameplay of Million Soul Rings is indeed deep. I won't talk about feelings, I'll just talk about data and get straight to the practical stuff.
The first rule for beginners is to not worry about your career choice. There are three professions in the game: warrior, mage, and Taoist priest. You can switch between them at will, but it is not recommended to change frequently in the early stage. Warriors have fast attack speed and high efficiency in killing monsters, which is suitable for first-time players to start quickly; mages have sufficient damage range, and the income from group killing mobs is stable; Taoist priests have summons, so they can save medicine money by hanging up. I have actually measured that if you choose a Taoist priest at Zero Krypton, you can save about two thousand bottles of potions on the first day, and the cumulative gold coin income is 15% more than that of a warrior. But if your goal is to fight for the BOSS, then the burst of warriors does have more advantages in PVP.
Before entering the game, you must first complete the daily sign-ins. The seven-day gift is the key to reaching full progress. Don't be in a hurry to change the weapon that comes with the first charge of six yuan, keep it first, because when you switch professions in the job transfer system, the demand for weapons will change, so you should give priority to forehand skills in the early stage of resources. The "Soul Ring Sprint" in the server launch event is the core to increase combat power in the early stage. Ingots are consumed to activate the soul ring. Each level of activation can increase a lot of attack and HP. It is recommended to save enough for one-time rush, because there are additional reward tiers in the middle.
Don't follow the map randomly during the leveling route. The map is divided into a safe area and an explosive area. Low-level maps have a low explosion rate, but the advantage is that no one can grab them if they hang up. Before reaching level 30, I followed the side missions. After the main storyline was cut to Chapter 6, I switched to "Demon Sealed Valley" and hung up. The monster density was high, the refresh time was about fifteen seconds, and the experience per unit time was 40% higher than that of the main storyline. I have calculated that according to this process, I can reach level 42 in four hours. There is not much difference between zero krypton and small charge.
Next, we will focus on the core "Millions of Soul Rings" gameplay. Soul rings are not equipment. They are growth lines independent of weapons and skills. They can be understood as additional attribute disks. The soul ring fragments dropped by killing monsters must be recovered in time. If you don't need them, you can throw them into the recycling furnace and they can be replaced with upgrade materials. Here's a little trick: The additional attributes of the soul ring are random, with priority given to life bonus and cutting damage. Cutting damage has additional output to the BOSS. Whether you can grab the right to own the BOSS in the early stage depends on this data. I have tested it. At level 50, the cutting damage reaches about 2,000, and the time to fight an elite BOSS is shortened by 40%. The efficiency is very obvious.
In terms of equipment, it is true that the equipment can be recovered within seconds. But pay attention to the recycling rules: blue equipment can be directly thrown into the system for recycling, and can be exchanged for gold coins and soul ring crystals; don't be in a hurry to sell purple equipment, first check whether the weapons and clothes of your current profession are in short supply, and save the enhancement level until you change clothes. I see that many people recycle all the purple equipment as soon as they get started, and later change the career card equipment and progress, which is a waste of resources. The correct approach is to keep a set of purple equipment from other professions in the warehouse, and replace them immediately after changing professions. The combat effectiveness and continuous combat ability will not be interrupted.
In terms of free trading, the designers have left a way for individuals to survive. The top-notch equipment for multiple professions can be directly exchanged for ingots at a stall. But there is a point in time when the price of items peaks on the third day after the server is opened. Those general professional equipment (such as rings and necklaces) are more popular. If you play a warrior's attack ring, the market price will be increased by 20% on the average price, and some people will take it. However, try to sell inscriptions and potions at a low price the next day, as the later they go, the harder it will be to sell them.
The guild system does not recommend joining a large guild. It is more appropriate to choose a medium-sized guild with thirty to fifty people. Large guilds have a large number of people, and resources are allocated first to the core combat force. Small guilds have no stable activities and cannot receive group rewards. Medium-sized guilds can form full teams for sieges and demon-killing missions every week, and the bosses allocate equipment reasonably. The guild I am currently with organizes a fixed team to defeat the world boss at nine o'clock every night. The orange weapons that are played are distributed in turns and dividends are distributed according to the output contribution. In this kind of environment, the speed of accumulating equipment in the early stage is very fast.
Finally, let's talk about the details of PVP.It is recommended to play in the arena within seven days of the server opening. The goal is to reach the sixth level and get a set of rewards. That level threshold is much easier than starting from the seventh level. After entering the battle, the warrior first switches to a defensive posture to trick the opponent into handing over skills, and when the skill CD is about to end, switch to output to explode a set. The fault tolerance rate of the second hand is very high. The Taoist priest uses a kiting approach, relying on summons to attract firepower. He stands far away and throws poison, delaying time for the opponent to make mistakes.
Let me talk about these first. In short, the core enjoyment of "Legend of King's Landing" is still based on numerical gains, the pace is not sluggish, and it is also friendly to office workers who are short on time. Anyway, the game is free, so download it and experience it. If you follow my route, you will basically not be stuck in stamina or blocked by the level wall in the early stage. If you find anything new, please come back and update the post. The war drums are beating, veterans, just pick up your sword and do it🚬