
Nowadays, mainstream competitions are basically MOBA or FPS, which focus on operation speed and teamwork. But card strategy mobile games like "Monster Train" actually have completely different aspects at the competitive level. It does not require the kind of extreme reaction operation. Instead, it tests the stability of your decision-making under limited resources and your prediction of the opponent's tactics.
I personally feel that this "vertical battlefield" design is particularly suitable for events. If you think about it, three battlefields are advancing at the same time, and the defensive configuration of each train car must be adjusted in real time. This creates a lot more room for gaming than a traditional single-line game. And its greatest competitive charm lies in "randomness management" - the deck is yours, but the dealer is not. A true professional player should be able to show how to use imperfect card sequences to create optimal solutions. This ability is actually deeper than fixed combos.
"Monster Train" now has a real-time competitive mode. Although I haven't seen an official large-scale competition yet, I think its viewing experience will be very good. Because the battle process is visual, unlike some card games where you can only see the opponent's special effects flying around. You can clearly see what units are placed on each floor on the opposite train and what spells are charging. This kind of information transparency is friendly to commentators and viewers.
Another issue is version balancing. If the update rhythm is reasonable and each race has room to play, then the BP session will be exciting. At present, the diversity of decks in the game is still acceptable, and different contract combinations can derive completely different tactical styles. If a global BP model similar to that of KPL can be introduced in the future, forcing players to use different routines, it will definitely be full of entertainment.
But having said that, card competition has never been mainstream in domestic mobile game competitions, which may have something to do with the audience threshold. But the starting logic of "Monster Train" is actually very intuitive: guard your train and destroy the opposite train. Even the old lady can understand this sentence. I think as long as the event packaging is done well and the details of the players' decision-making in key rounds are highlighted, we should be able to cultivate a group of loyal viewers.
Anyway, my personal attitude is: if there is only one type of gameplay in e-sports, you will really get tired after watching it for a long time. If a game like "Monster Train" that emphasizes strategic depth and adaptability can enter the competition system, it will add another dimension of excitement to the entire e-sports ecosystem. I also look forward to seeing if the developer will hold some online open competitions in the future. I will definitely sign up to watch the game as soon as possible. 😂