
Recently I discovered a game called "National Tank Alliance". To be honest, I was a little frowned upon when I saw the promotional slogan "Giving Orange Tanks and Lucky Cats" at first, but after playing it, I found that the core gameplay of this game unexpectedly has competitive potential, and it is worth talking about.
Let me first talk about what attracts me most about this game: the tactical game of tank swarm battles. It's not the kind of mindless numerical collision, but one that requires real use of brains to arrange troops.
The game brings together more than 200 classic tanks such as T-34, Sherman, Tiger, and Panther. It can be seen to the naked eye that the planners understand the armor history of World War II. The Tiger's heavy armor and firepower, the T-34's maneuverability and numerical advantages, and the Sherman's comprehensive balance, each tank has a clear positioning. How to choose a novice tank at the beginning, and how to match the subsequent lineup, there are some big questions in this.
If you are the kind of player who likes to study BP and team management, this game actually has a lot of room for manipulation. The restraint relationship between tanks, the arrangement of the front and rear rows of the formation, and the timing of skill release all focus on a "rhythm." Just like when we watch KPL, in the early stage of development, we should decisively invade the jungle. In the later stage, whether to protect the shooter or to force the formation, this game has similar game logic.
Let's talk about the novice benefits. Although they are not as exaggerated as advertised, they are indeed friendly to civilian players. The five-star orange tanks sent the next day can help you smoothly go through the land reclamation period in the early stage, and at least the formation speed is much faster than that of other similar games. The Diamond Flop activity is mainly to provide players with a stable source of resources. They can receive resources by doing daily tasks, which is more conscience than pure krypton gold games.
Of course, this game also has shortcomings. The balance of some tanks in the current version can still be adjusted. For example, the Tiger was a bit too strong on some maps in the early stage. I hope the values can be gradually optimized. After all, for competitive games, version balance is the lifeline. However, with the high-profile tone of the developer Huaqing, this direction is not a big problem.
In general, if you are looking for a mobile game that can be played for a long time, has competitive depth and does not require too much effort, "Tank League" is worth a try. Maybe it's not a top-level e-sports game, but at the mobile game level, its strategy and fun are already quite impressive.
I am not posting this post just to get paid, I just feel that this game still has a lot of room for exploration in the competitive direction. Players who like to study tactics are welcome to exchange lineups and playing styles. Let's talk about your initial lineup in the comment area 🎮