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It's not off topic to talk about games in the “Emotional Literature” section. After all, the lines of military commanders and plot dialogue in this game are indeed much more "playful" than ordinary cards. It took two weeks to go from zero to very low, from one star to five stars, and finally I was able to find some ways to hand in an assignment that was neither bragging nor shameful.
Screen: 7.5/10
The classic Q-print style is indeed "let go". The generals are drawn in a cute style, but the details are not vague. Each general has its own standby action, which is a good point. The rage-killing special effects during combat provide a strong screen-shattering feeling. Combos, flying, and explosions are all done in one go, and there is a sense of visual refreshment. However, the layout of the UI interface is a bit crowded, and some function entrances are hidden deep, so it takes a long time for novices to find it. Overall, the picture maintains the standard of the series, but there is no big breakthrough. It falls into the category of "comfortable to look at but not stunning enough".
Gameplay: 8/10
As a sequel, the core gameplay continues the Three Kingdoms card framework of the first generation - pushing pictures, setting up formations, collecting generals, rising stars and awakening, everything that should be included. The highlight is the design of the battle rhythm and anger system. When the generals enlarge their moves, there will be exclusive animations, and the jumping characters of the damage numbers will give a strong sense of impact. In terms of lineup matching, the fate system and professional restraint give the strategy a certain depth, and it is not something that can be passed by just stacking up combat power without thinking. The number of dungeons and activities is sufficient, and the daily tasks are not too overwhelming. However, the value expansion of the later levels is slightly obvious, and it is easy to get stuck when the combat power is insufficient. To some extent, it reminds you that it is time to recharge.
Krypton Gold: 6/10
The paid mode is marked with 0, but it is actually a heavy in-app purchase game. Monthly card, first recharge, limited time gift pack, and VIP system are all available. You can continue playing without recharging money in the early stage, but the progress will be significantly slower, especially hard resources such as physical strength and number of sweeps, which are relatively tight. Fortunately, the game provides many free ingot channels, and you can save a lot by completing daily routines and achievements. It is a long-term "liver krypton exchange" process. Overall evaluation: The micro Krypton experience is acceptable, the medium Krypton price/performance ratio is average, and the heavy Krypton determines the upper limit.
Social: 6.5/10
There is a legion system, which allows you to chat, play legion battles, and form team copies, but the depth of interaction is average, and it is basically a state of "each playing his own game, and occasionally fighting BOSS together". Fortunately, this game has its own "emotional literature" attribute - the lines of the military commanders are arrogant and venomous, such as the plots of Xiao Qiao attacking Zhou Yu and Zhang Fei scolding Liu Bei. They are indeed funny and can be used as material for jokes when posted on the forum. However, there is not much cultivation of emotional bonds at the system level, and players who want to beat CP have to figure it out on their own.
Overall rating: 7.5/10
"Release the Three Kingdoms 2" is a qualified card sequel. It does not subvert the framework of the first generation, but optimizes and strengthens the details. The combat performance is indeed a bonus. Suitable for players who like the Three Kingdoms theme and can accept the card development cycle. If you are looking for in-depth strategy or plot-heavy performances, you may feel that it is not "emotional" enough; but if you just want to click on your phone in your free time and watch a group of cute military generals performing stunts and bickering, then it can give you a good dining experience.
Rating: 7.5/10 (Deduction items: The depth of krypton gold is slightly higher, and the value increases significantly in the later period; Bonus points: The combat feels good, and the lines are interesting.)
Recommendation index: three and a half stars. It is recommended to play the main plot as a genuine stand-alone game, and don't spend money on it, so that you can be happy for a long time.