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I still remember when I was in high school. After the lights were turned off in the dormitory, I secretly took out my PSP and played that pixelated basketball game with the weak light from the screen shining on my face. There is no gorgeous picture quality, no krypton gold pop-ups, just pure tactical boards and passion. At that time, I always imagined that I could be a coach and train a group of young boys into a championship team.
Until I came across this "Basketball Manager", really, my first reaction was - isn't this the sequel to my youth? No need to worry about physical strength, no synthesis of players, no collection of equipment fragments, just a clean manager simulation. Look at the current mobile game market. Everything requires a stamina bar and everything requires drawing cards. Are you tired? Back when we were playing handheld consoles, how could we have these crappy gadgets? Open it and play, save and go.
What impresses me most about this game is its player development system. It's really like the small forward who was brought up in the GBA. If you design a training direction for him, he will become what you want. The high school point guard on my team couldn't even shoot from beyond the three-point line, but now he's making a lot of solid pull-up jumpers after pick-and-rolls. The sense of accomplishment is exactly the same as when he finally won the national championship after three months of grinding on the PSP.
The most amazing thing is its competition engine. It's not the kind of fake game that just throws values ​​​​to compare, but it can really cooperate with tactics such as pick-and-rolls, breakthrough points, and air cuts. I deployed an elevator door tactic and watched the players run out of space. At that moment, I almost shook the phone in my hand as if it were an NDS back then. I still remember playing live football back then, and being able to repeatedly adjust and adjust a two-on-one matchup for a long time. Now in "Basketball Manager", the pleasure of realizing this kind of tactics is back.
The developer is Beijing Dijiang Network, and the charging model is actually zero? Real or fake? I thought it was another ten-draw trick at the beginning. When I went in and saw the results, it was clean. You can train whoever you want to train, and study tactics if you want. There are still such pure games these days, as pure as the handheld era in my memory.
Although I am holding a mobile phone now, not the GBA PSP back then, my love for basketball tactics, my expectation for player growth, and my obsession with staring at the screen late at night to study the lineup are all the same as my youth and have not gone far.
Brothers, if you also miss the pure and carefree games of the old handheld era, or you are just a basketball fan who wants to try the real manager gameplay, this game is worth putting down those cookie-cutter cards and coming back to see what real basketball is. My youth seems to be starting again on this small screen🏀