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I just finished playing ten ranked games, so I'll post a post while I'm still excited. To be honest, this major update of the Spring Festival version is more sincere than I expected. It is not just a matter of cramming in activities, but the changes in rhythm really make it feel like the planning is using their brains.
Let's talk about the most intuitive thing first - the entrance of world legendary stars. In the past, everyone's lineup was all active T0, and cards with high ability values ​​such as Messi, Ronaldo, and Mbappe were basically locked in the starting lineup. But the legendary card updated this time is not a simple data pile. I noticed that the model has given some special AI movement habits. For example, the legendary center is more tricky in position selection in the penalty area, and the timing of forward penetration during counterattack is half a beat earlier than that of ordinary forwards. This leads to a very real problem: if your defense is still attacking without thinking, it will be easy to be penetrated by the legendary forward for offside. After the version is updated, the operating habits of the defensive end must be changed. They must learn to use the midfielder to retreat to protect instead of just controlling the central defender to chase.
Another key point that affects the competitive environment is the allocation of reward resources for the Spring Festival activities. With the influx of a large number of legendary fragments and training materials, the lineup strength of mid- and low-level players has suddenly increased. Brothers who used to rely on crushing style to gain points may have to change their thinking. I played a few games, and I clearly felt that the opposing lineup was no longer a one-size-fits-all "national team starter". Instead, various mixed styles began to appear - some used a legendary forward with two fast-horse wingers to play blitzes, and some simply put five defenders in a bus, relying on the legendary midfielder to catch mistakes with a through kick. The diversity of lineups has increased, and the game has become more demanding to read on the spot, and you can no longer start the game in a formulaic way like before.
Of course, balance still needs to be observed. At present, it seems that the legendary central defender AI's positioning judgment is a bit too strong, especially when defending from the front, the suppression of high breakthrough attributes is too obvious, resulting in the fact that cutting inside from the wing is now much more cost-effective than attacking hard from the center. If this is not adjusted in subsequent hot fixes, I am afraid that in a few days the ladder will become a cross-passing competition for all players. In addition, the smoothness of the new version has a slight frame drop on some low-end models, which is not very friendly to players like me who like manual micro-control. I hope the official can optimize it.
Overall, this wave of version updates has given a shot in the arm to the competitive environment, at least at the tactical level, the game is deeper than before. However, after all, the new routine has only been developed for a few days, so don't rush to copy the homework. Go to the training ground to try out the rhythm of legendary cards, and find a combination that suits your play style. The more serious thing is. After the winning rate statistics come out in two weeks, we will review which schools are the real answers. Let's talk about it then.