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As a reviewer, I recently saw someone mention the old turn-based mobile game "Magic Age" on the forum. To be honest, it was not a big hit back then, and it is even more silent now, but after experiencing it with a nostalgic mentality, I feel that it is somewhat underestimated. Today, let's talk from several dimensions, why this game is not popular, and who is suitable for paying for it.
Let's talk about the picture first. The painting style of this game remains the realistic mix and match of the early Q version of the PC game. The character drawings are relatively exquisite, but the scenes and special effects clearly lag behind the current mobile game aesthetic. The resolution is low, the UI interface is earthy, and the fonts are too small to be seen. But if you think about it from another angle, it has the familiarity of an "old Magic Baby", as if a PC game from around 2010 was directly moved to a mobile phone. For players who pursue high-definition next-generation graphics, this level will definitely be difficult to pass; but if you go there for nostalgia, this graphics actually has a very good "inner taste".
In terms of gameplay, "Magic Century" is quite interesting. The mission system is ridiculously complicated, with main and branch lines intertwined. Many missions do not have automatic pathfinding. You need to read the dialogue to find NPCs yourself. This is simply unusual in today's mobile games that fill the screen with one click to hang up. There are a dazzling number of life skills and production recipes. You can make logging, mining, cooking, crafting, equipment and materials all by yourself. The trading system also allows players to set up stalls and set prices freely, without any forced binding of goods in the mall. The pet system is the core of the core, capturing, training, and skill matching, and its depth is not inferior to that of the PC game. What surprises me the most is the guild battle and dungeon design. Dozens of people form a team in real time to defeat the boss. They also have to talk about positioning and skill rotation. The combination of real-time turns is quite clever. Logically speaking, this gameplay shouldn't be cool, right? But the problem lies precisely in the "too hardcore" aspect: there is almost no novice guidance, and the task prompts are unclear. Many players get lost in the first ten minutes, and they don't know what to do next for half an hour. In the era of fast-paced mobile games, games with high learning costs are naturally discouraged.
In terms of money, this game is almost a clean game. There is no VIP, no ten consecutive draws, and no combat power rankings. The mall only sells appearance and convenient props, and the core values ​​​​are all based on your own strength. Equipment, pets, and blueprints can all be purchased with game currency in the trading market, and players can freely negotiate or even barter. Very friendly to micro and non-Krypton players. But conversely, precisely because it does not drive krypton, game companies cannot make money, late updates have almost stagnated, operations have gradually deteriorated, and servers have become stuck from time to time. It can be said that it is cool because it is "poor" rather than "black".
The social system is quite solid. Personalized emoticons, shortcut phrases, automatic translation, voice-to-text...the chat interface is fully functional and creates a rich friendship atmosphere. Apprenticeship, sworn weddings, and family mutual aid all tie players tightly together. I have seen a group of old players chatting about life and bringing in new people in the guild every day. They are as warm as a big family. It's a pity that social networking can't support the lifeline of hardcore games. Newcomers can't come in, and old people are slowly disappearing. In the end, only a small circle is left to enjoy themselves.
To sum up, "Magic Century" is a masterpiece "born in the wrong era". Its depth of content and level of conscience can still surpass most mobile games that cost money today, but its anti-human guidance, rough interface, and slow optimization make it destined to be a paradise for niche players. If you can tolerate the inconveniences of old games and are willing to calm down to study recipes and keep rare pets, then it is definitely worth a try. But if you're looking for a mindless, relaxing pastime after get off work, then take a detour. I give it an overall score of 6.5/10, with one point added for the gameplay, one point added for the money, and two points deducted each for the graphics and guidance. It's cool, but it's a pity that it's so cold. 🎮