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To be honest, it's been a long time since I played a mobile game for three consecutive days. Not to brag, this game reminds me of the feeling of secretly playing on my mobile phone in the classroom during the Symbian era.
Let's talk about the core gameplay of this game first. The digital synthesis gameplay of 2048 is considered an old acquaintance in the mobile game circle. But what stands out to me about "Brain Battle" is that it does not simply copy it, but creates a new article on the disc. The numbered squares fall on the disk, and you rotate the disk to catch them, allowing the same numbered squares to collide together to complete the synthesis. This "turntable" mechanism is wonderfully added, turning the static chessboard into a dynamic challenge. The feel and rhythm are completely different.
When I first started playing, I was a little uncomfortable. After all, I was used to the traditional 2048 sliding up, down, left and right operation. But I got used to it after playing for more than ten minutes. The response of this disc is very sensitive, and there is no sense of delay that is common in cheap mobile games. The rhythm of the numbers falling is also well grasped. It makes it easy for you to get started in the early stage, but it gets faster and faster later on, so you have to brace yourself to operate.
The picture style is concise, with rounded discs and digital squares, soft colors, and not eye-catching. The sound effects and background music are very simple, without any bells and whistles, but they maintain a sense of focus. In this era of big productions and special effects everywhere, this simplicity is a kind of sobriety.
The game has no in-app purchases, which I have to praise. In today's market environment, it is rare to encounter a free game that relies purely on gameplay to retain players. Looking back on the days when we played machine wars and thunder and lightning, there was no online battle or first-charge gift packs. It was just pure gaming fun. Of course, the lack of in-app purchases also means limited game revenue. I hope the developer Taoteng Interactive can continue to make this work based on word of mouth.
There are also flaws. Playing for a long time is indeed quite brain-burning, and if there is no save function, you will have to give up the game if you want to take a break midway. I hope to add a pause or save mechanism to make it easier to play on the way to and from work.
Overall, this is a good game to kill some spare time. It can bring back the state of focusing on playing one game, and it can also allow players who like digital logic to find new challenges. As I get older, I become more and more selective in playing games. "Brain Battle" allows me to play it for three days in a row, which speaks volumes. Recommended to friends who like puzzle games, it is worth a try.