图片
Let's put the conclusion first: if you want to play PVP well in this game, it's better to focus on the rhythm than to accumulate values. The equipment gap is just the ticket. What really determines the outcome is your plan for your development route.
The numerical system of "Chivalry" is roughly divided into four parts: basic attributes, equipment affixes, life skill bonuses, meridians/mind skills (if I remember correctly, this is the set). Many novices just rush into battle, but this is not necessary. This game is a real-time confrontation, and the control benefits of floating and stiffness are far more valuable than you think.
Take equipment affixes as an example. Critical hits and critical injuries look gorgeous, but if you play a genre of continuous damage, the benefits will be very low. What is the optimal strategy? Pay attention to hit rate and penetration attributes. On the 5.0 mobile platform, the melee judgment box is slightly narrower. If it is empty, it will be in vain. Hit rate is always the first priority in PVP. My own experience with the 1700 segment is that the hit pile is over 85%, and the actual combat experience is inconsistent.
Let's talk about life skills. This point is particularly easy to be ignored, and many militant parties simply ignore it, but life skills are a black market for the entire economy. The critical hit output of refining elixirs and the potential trigger probability of additional entries for building equipment are all "expected benefits" hidden in the values. From the data I can find, for every 10 levels of crafting proficiency, the probability of additional entries increasing by about two percentage points. Two percent may seem small, but if you hit the iron three times a week, the extra valid entries in a month will be a qualitative variable.
Another key point is the division of labor. Don't play it all one-on-one. In the multiplayer battlefield of this game, the control profession is extremely cost-effective. Instead of the whole team stacking output, it is better to use two high-hit control fields to coordinate with one focus point. You can make a calculation, output 10% more damage per person, and the opponent is accused of outputting less damage for an entire time window. Which one has the greater benefit? My answer is the latter.
Let's talk about the pace of growth. This game has a "play and relax" design, and the event schedule is quite intensive. The optimal strategy is simple: destroy all high-yield nodes with limited time output every week, and use the remaining time to replenish life skills. Why? Because the output of limited-time activities is bound, self-use value is the greatest, and most life skill materials can be exchanged for circulating currency.
Finally, you said that the charging model of this game is written as 0. Fairness is indeed a plus. The main difference between krypton gold and krypton gold is the molding speed, not the upper limit of attributes. As long as you take the time to plan your route, even an individual can catch up with the first echelon.
I won't write anymore, and I'm going to study the refinement plan of the Four Elephant Pan. If you have any questions, please see me in the comment area. If this article gets enough likes, next time I'll talk about the optimal route on the battlefield and the frame rate table for skill release. 🎮