
To be honest, it may be a bit inconsistent to post this post in the space-time hunter area. After all, one is about passionate fighting and the other is about relaxing and relaxing. But I have indeed played a lot of this game recently, and I thought you might need something else to adjust when you are tired of playing dungeons, so I came to talk about it.
Let me first talk about the several dimensions of my ratings: graphics, gameplay, monetization, and social interaction. These four dimensions can basically cover the core experience of most games.
In terms of graphics, Decompression Simulation Master takes a simple and refreshing route, not the style of a masterpiece that pursues ultimate picture quality. The particle effect of broken objects is very delicate, and the feedback from various materials is also quite good. The sound effects are a highlight. The sound effects of broken glass, broken wood, and metal collisions are distinguished for each material. Together with the soothing background music, it is indeed a bit of a decompression. I think I can give this one a score of 7.5, not amazing but worthy of its positioning.
In terms of gameplay, the core mechanism of this game is to smash things. It sounds simple, but in actual experience it has a bit of depth. Different objects have different physical feedback. Some need to find the correct angle, and some need to accumulate energy to smash them with one blow. The level design also gradually progresses from simple glasses to complex combination objects. What irritates me the most is that it has an achievement system. When you smash things, you will collect various small toys and special effects. It is like a blind box, which is a bit addictive. The difficulty curve is quite reasonable. It's fun in the early stages, but a bit challenging in the later stages. You won't get bored after five minutes. I give this dimension 8.5 points.
In terms of money, this game is currently completely free and there are no in-app purchases. It doesn't have any designs that require you to save energy, and you can smash them as many times as you like. This is quite conscientious, and there are currently no problems with popping up ads. The development team probably just wants to make it a pure stress-relieving tool. This item is directly given a perfect score of 10 points. After all, in this day and age, it is really not easy to find a clean free game.
There is basically nothing to say about social interaction. There is no ranking list or friend system. It is a pure single-player experience. This is not a shortcoming, after all, the decompression game is originally something that one can vent silently. If you do a bunch of social functions, it will ruin the atmosphere. I give it a 6. It's not a shortcoming, but don't expect to make friends on it.
Taken together, the average score is about 8 points. The main deduction points are that the upper limit of the picture quality is not high, and the depth of the content is limited after all, so the freshness decreases after playing for a long time. But the point of this score is that it clearly accomplished what it set out to do. You can't compare it to the open world of Red Dead Redemption. This is a companion product that you open during work breaks and smash the glass twice and then close it.
Ultimately, interpretation of ratings depends on positioning. If you ask it as a masterpiece, then it will definitely be weak. But if you just want a small toy that can burst the pressure anytime and anywhere, it does the job well. At least among the casual games I have played in recent years, its decompression experience is in the first echelon.
Finally, I would like to make a complaint. I always feel like I am skipping the point when posting this kind of recommendation in the Time and Space Hunter section. But if you think about it from another perspective, it would be good to smash things after being beaten in the arena, and then fight again, right? 😄