
My criteria are very simple: four dimensions: picture, gameplay, monetization, and social interaction. Each item is scored out of 10 points, and then the overall score is given. Not bragging, not slanderous, just looking at the experience.
Let's talk about the picture first. The mobile version of Three Kingdoms is not a visual feast at the level of a AAA masterpiece, but it is the most comfortable one among card games. The painting style is classic Chinese style, the standing paintings of military commanders are delicate and lifelike, the special effects of skills are not exaggerated, and it is not tiring to watch. As a national-level product that has been online for many years, it wins in "stability" and "familiarity." I give this one 7 points.
Let's talk about gameplay, this is the highlight. The content of the status field, qualifying matches, new national wars, activity fields, world battles, and competition fields is really rich. The 5-man army battle and the 8-man army battle are the core, and the sense of random identity games will never go out of style; the 2V2 ranked match emphasizes coordination and is full of competitiveness; the new national war has a faster pace after resetting the skills, giving you a sense of excitement; the activity field is casual, and you can gain knowledge by pushing pictures. To be honest, there are not many card games that can cater to both hardcore players and casual players, and Three Kingdoms is one of them. For gameplay, I give it an 8.5.
Then there is krypton gold. Although it is a free download, the generals, skins, and generals in it do have paid depth. But the good news is that the Zero Krypton Party can also have a lot of fun, and the novice gift package code "Out of Nothing 666" given by the system can receive a lot of resources. You can also accumulate general souls in daily tasks and activity areas to exchange for powerful generals. Of course, if you want all illustrated books and all legendary skins, you really have to spend one or two bucks. I give this item 7 points because it doesn't force you, but it will tempt you.
Finally, there is social interaction. As a game that started as an offline board game, its social attributes are still very strong after going online. Friends play, voice chat, and guild battles are all very lively. The most amazing thing is the identity scene, which is really "unpredictable". Whether you are stepping on each other with friends or watching passers-by perform, it is very happy. I give 8 points for social networking.
Overall, my rating is 7.6. Why not 8 points? Because the shortcomings are also obvious: the novice tutorial is a bit simple, and newcomers who enter the identity field are easily beaten by experienced players who doubt their lives; in addition, in qualifying, teammates will occasionally be placed on AFK, which can affect their mood a bit.
But overall, the mobile version of Three Kingdoms is an evergreen game worth getting into. If you don't play with blood loss, if you play it, you will know what it means to "kill in one round, and all kinds of life will be included in it". Recommended to all players who like strategy, psychological games, and Chinese style cards! 💪🎴