
Recently, both KPL and LPL are playing in the playoffs. The version changes have impacted the tactical systems of many teams. In fact, the same is true for mobile MOBA. I noticed that the 2026 S1 season "The Other Side" of "Heroes of Dawn" has been launched. This wave of updates has really shaken the foundation of the competitive environment.
Let's talk about the core thing first – the redo of Huang Quan. This hero used to be polarizing at high levels. He could play well, but he could not play well and was given away. Now the skills and modeling have been completely revamped, and the special effects have been redone. I watched a few closed beta videos, and I feel that the new version of Huang Quan has a stronger ability to intervene on the battlefield, and its displacement judgment is smoother, and it no longer relies on extreme hand speed operations. This is a good thing for professional players and passerby kings, because the upper limit of heroes has been raised, but the lower limit has also been stabilized, and the BP process will be more suspenseful.
In addition, Master level 9 directly unlocks Huangquan for free. This wave of burden reduction is crucial. In the past, if you wanted to practice a strong hero, you had to spend resources. Now that the competitive threshold has been lowered, more people can experience top-level operations, and the tactical reserves of the event pool will become richer. The reconstruction of the astrolabe system is also worth talking about. In the past, differences in cultivation would affect the actual laning strength. Now the system has been fully relieved, which means that the focus is on laning details and team battle awareness, not who is more aggressive. For viewers like me who want to watch pure gaming, this is the most comfortable change.
In terms of competitions, the red diamond tier can receive the legendary skin [Princess Iron Fan·Hundred Birds Holding Autumn]. This tier reward setting is very convenient. It not only encourages players to rush to the rankings, but also does not block powerful heroes in high krypton like some games. Although skins do not affect attributes, the legendary quality special effects will also affect the players' visual judgment during the game, right? For example, the dragon-shaped special effect of Liu Bei's [Kang Jinlong] in team battles. If the opponent's field of vision is not clear, they may misjudge the scope of the skill, haha, but professional players should not make this mistake.
In the final analysis, the competitive lifespan of a MOBA depends on whether it dares to reconstruct in version updates. This time Dawn of Heroes directly brought Huang Quan, a veteran hero, to a new level in S1, and used astrolabe reconstruction to balance the development rhythm. I think the mobile game competition pattern will be interesting in the future. I'm also very excited about Alice's [Fangri Rabbit] skin. The price-performance ratio is good during the limited-time discount period, but if you are going to watch it for the competition, I recommend paying attention to the upper limit of the operation of those reworked heroes in the hands of professional players.
Okay, the selfie and dating section has been turned into a tactical review by me 🙈 Anyway, the game is already on the shelves, and the S1 season is about to start, so why not wait for a game and come back to play against me, or meet directly in the queue.