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To be honest, as someone who squats under the KPL commentary box to watch games all year round, I have an instinctive awe for the four words "version update". But recently, after my friend played "City Internet Cafe Simulator", I found that I actually felt the same feeling of blood pressure soaring in this business game😅
Let's talk about the most intuitive thing first: the new version adjusts the performance curve of computer equipment. In the past, simply buying the most expensive graphics card could satisfy customers, but that doesn't work anymore. The cost-recovery speed of low-end models has been significantly reduced, and the cost-effectiveness of mid-range models has suddenly become the answer. This is just like the revamp of the LOL jungle experience. You have to re-plan your "wild route" - whether to expand the seating area first to grab customer flow, or to upgrade the service efficiency of the cashier and bar first. Every decision-making step is like making a pre-judgment before a team battle in the operation game.
And the manual archiving mechanism is really awesome. The save point is placed on the birth point bed, and it cannot be saved until 21:00 in-game time. Isn't this the "critical node" in the game? If you insist on starting a group before the time is up, you will have to start over from the beginning if you lose. I now habitually look at the bedside timer every time before going to bed, and silently say in my mind, "Don't waver, wait until 21 o'clock before closing the line." It's just as painful as watching AG Super Play delaying the late lineup.
But what I want to talk about the most is the "hired cooks and thugs" system. In the previous version, the chef's serving speed was secretly changed, which caused the "catering flow" style in the Internet cafe to become a sewer lineup for a time. But after this week's update, the chef skill tree has been strengthened again, and it feels like the planning is forcing a balance. The thugs' side is even more mysterious. Now the trigger probability of clearing the field has been lowered, but the single shock power has been increased. It's a bit like the version that changed continuous control to high burst. You have to re-judge when to protect customers and when to chase away gangsters. It's harder to grasp the timing than to grab the dragon in the jungle⏱️
My personal understanding is that although this game is a business simulation on the surface, its core is actually highly similar to the operating rhythm of a MOBA. The version update will not make you stronger directly, it will only give you a bunch of variables and then see if you can find the optimal solution in the new framework. Just like every time the game version is changed, which teams can understand the system first and which teams are still using the old version's understanding to fight, the gap will appear immediately.
In short, the "competitiveness" of "City Internet Cafe Simulator" is not in the operation, but in your reaction speed to the rules. If I dare to change the save time to 22 o'clock in the next version, I will go to the forum and write a 10,000-word article to complain about the plan😤