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Let me talk about the conclusion first. What impresses me most about this game is not the dazzling graphics, but the "real energy". The data of 5,000 real players is not just random numbers. I have compared the ability values ​​of several old acquaintances. It is basically linked to the actual performance, and the ups and downs of the status can also be traced. If you come here for feelings and want to see old guns like Qi Zu, Ronaldo, and Henry recreate their former glory on the court, then this game can really make things clear for you.
When you first start playing, don't be in a hurry to spend money. This game has zero fees and all you need is patience and planning. The system will give you a basic lineup in the novice stage. Don't be dissatisfied. Use this set to play in league and cup games first to develop your operating skills. Let's focus on the game engine. The full 3D graphics are not decorations. You have to hold down the direction keys and the skill keys to trigger tricks such as the Marseille pirouette and the scorpion's tail. If the timing is wrong, it will turn into spinning in circles, which is quite embarrassing. But after you get used to it, the feeling of using Qi Zu to turn around and throw away the defensive players is really refreshing.
At the tactical level, TIKI-TAKA and overhead through balls are two completely different ideas. Penetration of short passes requires a tacit understanding between players. I usually put the midfielders with high passing accuracy in the middle, allowing them to make more passes and stretch the opponent's defense. When there is a gap on the wing, a through ball is played, the forward counters offside and the ball is basically secured. If you prefer a more direct style of play, then pass the ball long and find a high center as the fulcrum, and arrange a fast pie-eating forward in the second position. It is simple and crude but very effective.
In terms of lineup matching, I suggest not to pile up big names in the early stage. Of course Messi and Ronaldo are strong, but their tactics have high weight. If they can't perform well, it means one less player. First build a system, for example, with the King of Guns' movement as the core, a midfielder who can deliver high-quality through balls, and a center who can carry people as cover, so that even if the overall rating is not the highest, the game will be smooth. After you have accumulated enough gold coins and training points, you can then strengthen the wing or midfielder position.
Another point, don't underestimate the training mode, especially the skill release of legendary players, which has a different frame rate from the action of ordinary players. Ronaldo's pendulum is outstanding, and he is very particular about the triggering timing and the nuances of the direction keys. It took me an afternoon of practice to figure out the general feel, but once I learned this thing, it was a dimensionality reduction attack against humans and machines.
Finally, to be honest, this game is about memories and my own coaching ideas. Don't be in a hurry to replace all the lineups with current superstars. Occasionally keep a few retired veterans. Listening to the commentary read out those names from back then, that feeling is worth more than any reward. Play more league games and study the tactical board thoroughly, and you will find that this game is actually quite deep. Okay, that's all. I'm going to continue practicing my Qi Zu possession. 😎⚽