
There are all kinds of fish that can be manipulated in the game, but there are only three routes that are really worthy of long-term investment: baby killer whale, sunfish and electric ray. I have measured the data of more than 30 games one by one, and I can tell you the practical information directly.
If you want to score points without thinking, Little Killer Whale is the absolute king for beginners. Its basic acceleration time is 0.7 seconds longer than that of the sunfish. Don't underestimate these few tenths of a second. When you encounter a bass that is larger than you in the deep sea, these 0.7 seconds are enough for you to slip through its teeth and into the coral crevices. The volume expansion effect within 3 seconds after the skill is triggered. In actual tests, it can swallow a target that is 15% larger than itself. This error tolerance is really outrageous. I used it in a single row when encountering a full formation, and I used this technique to counterattack three times.
Sunfish is a completely different idea. Its balance has been adjusted to an extremely extreme level - when stationary, the blood return speed is 2.3 times that of other fish, but when turning, the speed decreases by 40%. This forces you to play the "wait and wait" style, getting stuck on the edge of the aquatic plant area and waiting for small fish to hit you. A novice's blood pressure will rise easily when taking it, because every two steps they have to stop and hang up to recover blood, but veterans know that this is the most stable money-making machine. I actually measured the profit of sunfish hanging in the grass for half an hour, which is 37% more gold coins than that of baby killer whales running around.
Let's focus on the controversial character of Electric Ray. Forums say it is a kryptonian toy, but my actual experience is that this thing is not meant to do damage at all, it is a strategic weapon. The range of the electric shock is visually estimated to be 2.5 times that of your body size, but the key is that one electric shock consumes 24% of your satiety. I suggest using it as an auxiliary - to put out electrical interference when teammates are being chased, or to take advantage of the chaos to stun a group of fish larger than yourself and then run away. Its body is as brittle as paper, but its passive counter-injury skills can secretly replace the supplies of big fish in melee, so it's not a loss in this wave.
Regarding the decorations in the aquarium, I really have troubles. Fluorescent jellyfish and shipwreck skeletons all have dodge attributes, which are useless against a stand-up style like Sunfish. The most practical one is the shell ornament that increases the upper limit of satiety, which can double the life time of the baby killer whale. Newbies, if you don't have enough gold coins, don't rush to buy the deep sea background. It's wise to upgrade the red coral shelf first.
Finally, give me some route suggestions. The first recommendation for new accounts is to directly train the Little Killer Whale to level 12, unlock the electric shock resistance and then use the Sunfish to earn money. Once you have accumulated 5,000 gold coins, you can then consider using the Electric Ray to play ranked. I've calculated this sequence for you. It saves you three big detours compared to directly connecting to the electric ray, and saves you at least two days of idle time.
Currently, I have been stuck at the 48th position in the rankings for three days. If you want to learn advanced operations, you can call me in the comment area. If you see it, I will provide a micro-operation tutorial on acceleration and emergency stop in the next issue. The old yinbi from the Deep Sea Map really know how to get stuck in the field of vision.