
To be honest, when I first saw the introduction to "Dream Town", my mind was filled with the operational rhythm and team battle ideas in Pesticide. But after actually playing it for two weeks, I found that this game is quite hidden on the road of "soft competition". It doesn't focus on hand speed and reaction like MOBA, but it takes "resource management" and "timing decision-making" to the extreme.
Farms, factories, orders, trains, islands... You think you are farming, but in fact you are making a sophisticated mathematical model. The price-performance ratio of each order, the limit of warehouse capacity, and the train departure timeline are all variables. Just like a jungler with a strong overall perspective, you have to plan in your mind the jungle route for the next ten minutes, no, the production route. Should you upgrade the factory first to unlock popcorn, or stock up and wait for the train to get triple points? This choice is much more confusing than taking first blood or opening Tyrant.
What surprised me the most was its mini-game section. Especially the driving and shooting gameplay, the feel is not soft. Cut out from the business simulation, you are suddenly given a gameplay that requires micro-control. The refreshing feeling brought by the rhythm contrast is a bit like the short-term operation before a wave of team battles in the game, and then the team suddenly starts, and the tension is instantly full. Home decoration and level elimination have become the KPL lounge for resting after the game, changing your mind and adjusting your mentality.
If you are a player who pays attention to the version, there is also a place for you here. The game's regularly updated activity content and buildings are “new versions” and “hero adjustments”. With every update, the efficiency of the original production chain will change, and your previously smooth gameplay may have to be overturned. Studying the optimal solution and testing the cost-effectiveness of new buildings. Isn't this the fun of studying winning rate BP and lineup matching?
To put it bluntly, the greatest competitive potential of this game lies in the "secret battle" between you and your friends. You can help each other with orders, but whoever fills up the warehouse faster, who unlocks new community buildings first, and who gets the town score to the first tier first, then it will be a pure "KDA" competition in the friend list. This kind of game of operational thinking has no teammates to drag you down and no luck to come back. It is completely a reflection of your personal rationality and planning ability. It is suitable for people like us who have seen too many team battles and brain hemorrhages and want to quietly control the overall situation.
Don't think of it as a casual game, think of it as a multi-week operation. The advantages snowball little by little. My current town rating ranks first in my friends list, and the sense of accomplishment is no worse than winning an MVP. If you want to experience the "ceiling operation in simulated business", you can try it, and you will open the door to a new world. 🚜🚚