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Let's talk about the core gameplay first, find the missing parts in the incomplete scene map, and then write to complete them. It sounds simple, but the answer to each level is often not unique, which gives players room for gaming. With fast hands, big brains, and accurate drawings, when faced with the same puzzle, different people's ideas for solving the problem can be vastly different. This in itself is a natural source of contention.
If a battle mode can be added in the future, for example, the same picture can be drawn by both players at the same time, and the system will score based on "closeness to the original design" or "creative uniqueness", then the enjoyment will be greatly improved. After all, I'm used to seeing team fights when watching KPL, but suddenly seeing this competition of “who draws more realistically” feels fresh, and the threshold for getting started is very low. The audience can also understand who draws outrageously and who draws wonderfully, which can easily become a hot topic for discussion😆
What's more critical is the possibility of version updates. Nowadays, whether a game has competitive potential depends on whether it can create version answers. For a rebus game like this, if the official regularly adds theme packages, such as "clear the level with one stroke" and "limit the minimum number of strokes" and other difficult challenges, then there will naturally be a technical stream among the player base that studies the optimal solution, and a rectification stream that pursues fancy solutions. When these two genres collide, won't it become a hot topic?
The paid mode is written as 0, which means free, which is very friendly to new players. For people who want to invite friends to play black (not) draw together, there is almost no psychological burden. Although the mainstream competitive mobile games on the market now focus on confrontation and strong operation, there are also cases where casual gameplay supports the professional arena, such as some party games. The game has a good foundation and the level design logic is clear. It just lacks a shell that allows players to compete on the same stage.
If we pay a little attention to the sensitivity of handwriting recognition during development and ensure network synchronization, I think this game can definitely grab a position in the "puzzle e-sports" segment. After all, the form of hand-drawn operation is more expressive than simple quizzes. The things drawn by the contestants can themselves produce program effects. When I watch the game, what I am most afraid of is that both sides are busy operating and no one can see them. This kind of puzzle game at least outputs content throughout the whole process, so it will not be boring😏
Of course, the game itself is currently focused on single-player play. Recommending it is more optimistic about its subsequent competitive potential. It should be used as a reference for friends who love to find new ways to play. It's not a waste to download. It's also a kind of mental training to use your brain to draw a few strokes. Maybe one day the official will start an online competition🤔