
To be honest, players my age are used to the ups and downs of the gaming industry. From "Cang Shen Lu" on the Symbian back then to "Miracle MU" and "Paradise" on the PC, and now everyone can play it anytime and anywhere with a mobile phone, games have changed too much. But some things haven't changed, that feeling of a group of people coming together to fight for a city, a BOSS, and a team battle. I've been playing "Miracle Sword" for a while recently, and I don't want to brag about it. I want to talk to my friends about its position among similar games.
Let's talk about the advantages first. Among similar mobile games, the most comfortable thing about "Miracle Sword" is that it "doesn't force you to lose your temper". Nowadays, many MMOs want you to be online 24 hours a day. The daily tasks are more full than going to work. If you don't go online for ten minutes, you will feel like you are lagging behind the big team. However, the idle gameplay of this game is relatively light, and it can also be profitable offline. If you usually take advantage of the opportunity to sweep up a few times, or follow the guild to participate in activities, you will basically not fall behind too much. At our age, we really don't have the energy to stay up late and squat on the world BOSS like we did when we were twenty😌.
Then there is the welfare aspect, which is indeed generous. After the season update, those server-wide red envelopes and alliance treasure chests are not just superficial, they are real resources that can be obtained. In similar games, many treat free players as leeks. They will lick you a few words in the early stage, but in the later stage, you will be stuck until you die if you don't recharge. "Sword of Miracles" at least allows me to be able to play with micro-players like me. In the cross-server battlefield, I can rely on operation and equipment to fight without being killed by the RMB warriors. This kind of balance is rare in domestic MMOs.
As for the graphics, 3D Magic World is a bit over-the-top, but to be honest, its graphics quality and character modeling are definitely above average for games in the same price range. The special effects of the skills are exaggerated, and the screen flashes when he transforms into a rage, which is very touching. However, if you are pursuing the light and shadow details of the PC game level, it will definitely not be as good as the PC version. I know this very well. After all, mobile games have to make trade-offs between power consumption and smoothness. I am basically satisfied that it can be done like this.
Even if everything is said well, you still have to find faults. First of all, the core of the gameplay is still the more traditional set of pushing pictures + brushing equipment. Compared with "Miracle" more than ten years ago, the essence has not changed. Dragon slaying, divine pet, awakening, divine equipment... It sounds like there are many gimmicks, but when you take it apart, it still looks like a set of combat power values. The problem of changing skin but not bones is common among peers, and "Sword of Miracles" cannot escape it. If you are looking forward to any disruptive innovation, stop now. This game is about emotions and social interaction, not revolution.
Secondly, the matching mechanism of cross-server PK has given me a headache for some time. When encountering an opponent from a top-level guild, individual players are literally pressed to the ground and rubbed against each other. Although you can hide and walk, you can always run into them once the alliance territory opens. At this time, the gap between krypton gold and big bosses becomes apparent. Let's face it, after all, game companies also have to make a living, right? Fortunately, the planners will adjust the balance from time to time. In recent weeks, I feel that there are more matches with similar strengths, which is considered progress.
By the way, I have to talk about that sentence - "For glory, the legion goes to war." When I first saw this slogan, I vaguely remembered the days when I chopped Shabak with my brothers in an Internet cafe ten years ago. The most rare thing in the game is not the equipment, but the people in the alliance who are willing to call you to defend the dragon together, and laugh and curse in their voices even if they lose. "Miracle Sword" has done a good job in this regard. The new gameplay in the alliance territory forces everyone to cooperate with each other. The chaotic voice "There is someone on the left" and "Guard the door" made me look ten years younger. It's true, this kind of social stickiness is the reason why it has retained me for so long.
Let me sum it up in the end. I'm not going to brag about it, but “Sword of Miracles” is one of those MMOs of the same type. “You might say it's too godlike, but it's really fun to play it.” It inherits the excitement of old-school legion PK, and reduces the daily burden. The benefits and balance are much better than the assembly line products on the market. The disadvantage is that there is insufficient innovation and the risk of numerical collapse in the later stage is still there. It is suitable for casual development and social-oriented players, but those with hard-core graphics should be careful not to enter.If you are like me, you are tired and want to find a place to kill time with acquaintances and regain the enthusiasm for siegeing the city, then you can really try this game. After all, as games age, people's hearts do not. 😂