
Let me be clear first, I am the kind of old die-hard who doesn't even touch mobile games. I've played a lot of stand-alone games, and I'm always wary of the word “online games.” But when I saw what the introduction said about "unparalleled fighting with full-screen gestures", I thought that mobile game technology has evolved so much now? Try it and you won't lose any pieces of meat.
As a result, the first ten minutes were really fun. Just swipe the screen and you'd get a combo of moves, and the screen would be full of light effects. The feel reminded me of the feeling of mowing grass in "Dynasty Warriors" back then. But this momentum didn't last more than twenty minutes. The equipment that I defeated began to cost "enhancement stones". There was a "combat power improvement" button hanging next to the level that I couldn't beat. Clicking on it was full of all kinds of gaudy paid gift packages. You said "0" is written in the charging mode. I think it means "0" points have been emptied out😊
The funniest thing is that the promotion said "get rid of the traditional joystick skill key mode", I almost believed it. Later in the game, I discovered that with the stamina bar locked, you could only clear the dungeon a few times, and all resource growth depended on various offline idle and highly interactive social tasks. As a stand-alone player, I just wanted to quietly push a picture to see the new generals' portraits. As a result, I could play "Join the Legion" five times an hour, and I could receive a "Friend Challenge" once every three minutes. Single player experience? Doesn't exist.
Playing a single-player game is like finding a quiet corner at home and slowly reading a heavy book. You set your own pace. If you get stuck today, go shopping and pick up trash. Tomorrow, if you suddenly get a boost of blood, you'll stay up all night to attack the final BOSS. Whether it's "Elden's Circle" or "The Witcher 3", there are swords and swords and thousands of troops, but every choice you make, you feel at ease - this world is designed for me, and all the fun routines are hidden in the details waiting for me to touch them.
What about this "Super God General"? It's more like the boiling spicy pot in the summer food stalls, lively, heavy and stimulating to the taste buds. Every one of its systems is trying to find a way to let you stay an extra minute and charge an extra six bucks. General recruitment is drawn from the card pool, breakthrough materials are dropped through limited-time activities, and ranking rewards force you to compete in the arena. To put it bluntly, these design ideas are not playing a game, but being clearly arranged by the game.
I admit that people who like quick and exciting social interactions will find fun in it. But what we pursue are essentially different things: you pursue the pleasure of competing with others, while I pursue the independence of competing with myself. Even if it is the same fun "mowing the lawn" experience, I can play "Sengoku Warriors 5" over and over dozens of times to study the combos in the stand-alone game. However, after trying this game out for the first time, I felt a sense of emptiness - it piles all the exciting things on your face, and you are like a puppet being led by strings.
Of course, even though single-player hunters are here, I still have to be fair. I have a lot of spare time after study and work, and I have a special liking for the Three Kingdoms theme and don't mind social gameplay. So the "full-screen gesture" operation of this game is indeed a bit fresh, and the drawing of the generals is not too confusing. But I sincerely advise all young players not to regard this thing as a "stand-alone substitute". If you want to experience the Three Kingdoms that really impresses people with its gameplay, "The Heroes of the Three Kingdoms" which costs 17 yuan when you go out and turn left on Steam discount is more comfortable than this.
If you want to be respected by the game, choose single player.
If you want to be tamed by the game, please do it🙃