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There haven't been many new games to play recently, so I just dug out old games and played them one by one. I just happened to have "Survival Geometry" installed on my phone for a long time, and I played it sideways with "Fallout Shelter" and "Shop Heroes" with several similar games, so let me talk about my personal feelings. Let's talk about the conclusion first: If you are tired of being the savior and killing every day, and want to experience the joy of being an “arms dealer” in the apocalypse, this game is worth a try, but to say how awesome it is, it's really not that great.
As for the picture, I actually preconceived that doomsday themes must be dark and cold. As a result, "Survival Geometry" surprised me. Its style of painting is more American cartoon, and the colors look quite bright and full. The zombies even look a little silly and cute, and the wasteland is not abandoned, but it looks like a doomsday theme park. One thing to say, this style of painting is quite pleasing among its peers. It is not as dark as "Fallout Shelter", nor is it an exaggerated fantasy version like "Shop Hero"; it is somewhere in between, and it looks relaxed. If you like the realistic wasteland style, you may have to be mentally prepared. It is not depressing. In terms of details, the sparkling performances and character movements during weapon forging are well done and have highlights, at least better than expected.
The gameplay level is considered the main dish of this game, and it is also where it can differentiate itself most. It does not follow the path of "Fallout Shelter", which is about overall planning and building a big house, nor is it a stall simulator like "Shop Hero", which is purely about stacking values. Its core is to operate a weapons store, focusing on a "doomsday worker" development experience. As the new store manager of the shelter, what you do is very simple: recruit craftsmen, buy blueprints, stockpile materials, make weapons, and then sell them to survivors who seem to have their own ideas. In order to obtain materials, you have to form a team and go out to collect resources. Team fighting is not the focus in this game. The focus is that you have to get good things back and sell them for money. This feels quite amazing. This "production-sales-reproduction" cycle is very tight, and friends who like to buy and resell will be happy. But really don't expect too many complex battles. In essence, the proportion of operations accounts for 70%. Combat is a channel for resource recovery. In terms of the richness of the content, it is not as good as "Fallout Shelter"; but in terms of the pleasure of specializing in business, it is more enjoyable than its predecessors. It's the kind of development management that gets better the more you play, not the kind of masterpiece with deep strategies.
In terms of krypton gold, its charging model reads 0, which means free download. But I must be honest: you can play without krypton, but as you get later, you will feel that "time is money". There is a cool-down time for craftsman recruitment, and while you are waiting, you will have a deep understanding of what "order prompting" means, and it will make you want to smash your phone. The store sells props such as acceleration coupons, which is similar to similar games. It is a routine but not a scam. The character and equipment blueprints obtained through the key krypton gold will definitely improve your early experience, but it is not impossible to pass without krypton. Just hang up as much as possible. It will test your patience. In terms of mentality, it is okay to think of it as a slow-paced management game that you can play seriously for two or three months. If you are used to pushing all the progress in one day, you may not be able to help but spend money. This is a slight detraction in my eyes.
The social aspect is thin, which is probably the weakest link in the current version. It does not have a large-scale guild system. At most, it is just like a team. It is more about borrowing heroes or sharing combat resources between teammates. It lacks interaction, chat rooms, and a free market for transactions between players. Compared with similar domestic games, for example, strong interactive designs make me feel deserted. Although it is not a flaw as a stand-alone management game, if you are like me and like to visit other people's homes to see the layout, then this part will most likely make you feel a bit at a loss.
On the whole, "Survival Geometry" is more like a strategy management game that makes "blacksmithing" into a flower.The graphics are pleasing, the gameplay is professional, the business goals are clear, and the economic cycle is very smooth. It is a unique lightweight supply station in the doomsday survival genre. The disadvantage is that the combat depth is relatively limited, the social gameplay is lacking, and it is easy to fall into a repetitive mechanical cycle in the later stage. If you are the kind of player who enjoys the sense of accomplishment of "growing a weapon shop from scratch" and loves to calculate the rate of return and resell at a low price, then it should be quite suitable for you. Compared with similar masterpieces, it is not grand enough, but the doomsday business of becoming a small fortune has its own charm. I gave it a score of 7.5/10. If you are a business person, the 0.5 points will not prevent you from giving it a try. 😏