
Brothers, if you watch too much KPL and LPL, do your hands feel itchy? Instead of chatting in the competition area today, I will come to the entertainment area to give everyone an interesting new game. It's not the kind of mindless card-changing game. The one I'm talking about is called “Calabash Battle”. It will be officially launched at 10am on December 6th and can be downloaded in advance on the 5th.
To be honest, I was a little resistant when I first saw the name. Games adapted from childhood IP are most likely to be emotional harvesters. But the gameplay of being unable to stand it really pokes the G-spot of someone like me who is more sensitive to tactics. The official said that it combines three systems: card, board tower defense and roguelike. It sounds complicated, but after actually playing it, you will find that this thing is not an idle game at all, but a competitive model with gambling.
Let's focus on chessboard tower defense. It's not a fixed route where you can place turrets to fight zombies, but one where you have to pay attention to your positioning. Who takes damage in the front row, who deals damage in the back row, attack distance, attack sequence, and even skill coverage will all affect the battle situation. This has a bit of strategic depth, a bit like the positional game of auto chess, but it also incorporates real-time skill release logic.
The other is to choose one of three in-game skills in Roguelike. Don't underestimate this randomness, it is the embodiment of competitive potential. The so-called competitive nature of the game often depends on how players make optimal decisions in chaotic situations. For example, the snake spirit's poison and the scorpion spirit's rush will give you some outrageous skill entries in the middle and late stages. How to match a combo combo in a limited grid position requires good eyesight and a system in the mind.
Let's talk about the word “competition”. To be competitive in mobile games, you must first look at balance. Although I haven't played all the heroes yet, judging from the test video, the seven Calabash Babies each have their own position: the big baby's burst, the second baby's vision detection, and even the auxiliary interference type. This IP itself is a setting for team battles with a large number of people. When placed on the chessboard, it can create the sense of pull and team battle cooperation that is seen in professional arenas. It depends on whether the official subsequent value adjustments are diligent or not, and whether the league dares to arrange it.
If you are the kind of casual entertainment player, you can also play it as a collection and development game. After all, the emotional bonus of the Calabash Brothers is here, and the graphics are also made in the ultimate Chinese style, which is quite eye-catching. But what I am more optimistic about is its potential event development space. After all, the card games on the market today are all the same, but if they can provide such fresh ideas, those of us who are hard-core tactical players shouldn't miss it.
Anyway, my pre-download has been arranged, and I will wait until ten o'clock on the 6th to enter the game to grab a pit and develop for two days to see what the high-segment environment is like. If any brothers are also interested in this stuff, or want to see how to develop new tactics on the chessboard, we can chat together. Maybe we can form a team to open up wasteland. 😏