
The title of "The Legend of Young Wukong" sounds like a web game, but don't rush away just yet. This game is about the unexplored scraps of the journey to the west, such as what Sun Wukong did in the Aolai Kingdom before he went to seek knowledge, and what happened to the Daughter Kingdom after his masters and apprentices left. To be honest, this perspective kind of irritated me. After all, I've finished the main story, so it's interesting to catch up on the background story.
The graphics are like the Q version, which is fresh and energetic enough, and the fighting effects are also unambiguous and can be considered light and smooth. The gameplay is just like developing a set of cards. There are no fancy innovations, but the advantage is that it is "not redundant" and will not give you a bunch of red dots to force you to click this and that.
What are the differences between stand-alone games and online games? After playing for so many years, my biggest feeling is that stand-alone games are for taste, while online games are for acceptance. You can pause the single-player at any time and do whatever you want. When you get tired of the plot, you can walk around. If you get stuck, you can check the guide without having to explain it to anyone. Online games are different. Check-ins, daily routines, arenas, guild battles, and limited-time activities are all arranged more fully than at work. If you don't play for a day, you'll fall behind. You have to beware of the money-making bosses who want to take advantage of you. 😑
I didn't feel that anxious when playing “The Legend of Young Goku”. The charging model of this game clearly says "0". Although I know mobile games, there may always be places to spend money later, but at least I haven't been chased for money while playing. If you want to be brave, go for it. If you want to be beaten, just go for it. If you can't defeat him, just slowly accumulate materials. There is no need to set the alarm clock in the middle of the night and get up to fight for the BOSS. In this regard, it is a bit like the calmness that a traditional stand-alone game gives you.
Of course, having said that, it is a card mobile game after all, not an orthodox stand-alone game with linear levels. The essence of card development is numerical stacking and lineup matching. Don't expect it to have the sharp-shooting feeling of the soul system. But in your spare time, you can play a few games and watch the cute characters and cool special effects. It's much more comfortable than staring at those “free online games” filled with pop-ups that fill the screen with recharges.
All in all, this game is not a masterpiece, but it is a refreshing addition to the mobile game pile. There is no pressure, no pressure, little social pressure, and you can control the rhythm yourself. To be honest, this experience is better than many things that advertise as "massively multiplayer online".
Last but not least, if you really want to experience the complete Journey to the West story, I suggest you play it single-player. But it's not a bad idea to treat this game as a side game and play it casually. 😏