
Dear friends in the movie and TV fan section, you are used to watching the Three Kingdoms drama on the screen. Today we will change your taste and talk about this new graffiti-style strategy mobile game "The End of Troubled Times". As a reviewer who has been involved in SLG and film and television complaints for many years, I will first give my conclusion: this game is a bit interesting, but there are real pitfalls, 7 points / 10 points, you can give it a try, don't get too carried away🎮
Picture: Fantastic but not cheap 🎨
At first glance, I really laughed at the hand-drawn graffiti style. The lines and color blocks filling the screen looked like random graffiti in a primary school textbook, but as you play, you will find that there are so many details. Although the standing paintings of military commanders are not realistic, the character of each character is established by brushstrokes and color matching. Zhang Fei's ruggedness and Zhuge Liang's sense of resourcefulness are all reflected in a few strokes. The battlefield map is in the style of a crayon notebook, with the abstract presentation of cities and mountains and rivers, and it actually feels a bit overwhelming after looking at it for a long time. The art field is "niche but self-consistent". It does not pursue hard-core restoration, but instead creates a sense of recognition. If you have just watched Lao Mouzi's "Shadow" and then switch to this game, the visual impact is indeed great, but don't worry, this is its difference.
How to play: The strategy is deep, but the excitement is full ⚔️
The core gameplay is a typical SLG routine: building a city, recruiting troops, upgrading technology, establishing land, forming alliances, and national war. But the highlight of "The End of Troubled Times" is that it integrates "historical line" and "freedom in troubled times". You can relive Dong Zhuo's Rebellion and the Chibi War based on the main missions. You can also open up wasteland and expand the land in the open map, attack grain roads, and even rely on diplomacy to form alliances. There are unit restraints in the combination of troops, and the skills of generals also have linkage effects. In the early stage, pushing pictures will burn your brain, and in the later stage of the national war, the whole server cooperation is emphasized, and the situation is indeed changing rapidly.
However, there are many complaints: the novice guide is a bit slow, the technology tree is complicated, the physical strength is not enough during the pioneering period, and the most deadly thing is the black hole of time. You call it a "strategy", but running it is more tiring than working overtime. I have to think about the alarm clock in the middle of the night to collect resources. By the third day, the dark circles under my eyes almost fell to my chin😅. Want to relax? This game is not for you.
Krypton Gold: Free to play, but skins and acceleration are pitfalls 💰
The business model is in-app purchase of props, with no mandatory payment. I played the Krypton alt account for two weeks, and I was able to build the main force of the second team, but there was a clear gap between me and the Krypton guys. The main points are resource acceleration, high-end equipment, limited general skins, and various "lucky bags". The experience of the monthly card party is acceptable. Heavy players can fight three against one, but civilians can still find a place by relying on their skills and strategy. What is worthy of praise is that there is no outrageous VIP level suppression. In the national war, the Weikrpton team can still play tricks with its numbers and command. But the explosion rate of drawing cards... Metaphysics, even drawing a guarantee is not cruel, it is just a thorn in the heart. Spend wisely and don't get in trouble.
Social: National war is the soul, but the chat area is full of nonsense📢
Since it is a national war strategy game, the alliance is a second home. When I first entered the server, the system recommended one of the top 100 small leagues. When attacking the city, everyone listened to the command, set the time, and ordered reinforcements. The sense of collaboration was a bit like the scene in the movie where brothers charge side by side. Moreover, the game has built-in voice-to-text, which makes the command efficient. However, the alliance channel is full of jokes, marriage proposals, and TV series chats every day, which matches the atmosphere of the movie and TV area. Haha. The shortcomings are also obvious: small alliances are easily crushed by the big alliance, without diplomatic protection it is just food delivery, and the experience of individual players is average. It is recommended to find an active fixed team to join. Playing alone will give up quickly.
Summary score (out of 10 points):
Screen: 6.5 (unique style but limited audience)
Gameplay: 7.5 (full strategic framework, but points are deducted for liveriness)
Krypton Gold Index: 6.0 (Civilians can play, but don't compete with heavy Krypton)
Social atmosphere: 8.0 (alliance collaboration like making war movies)
Overall: 7.0 points
Two final words of sincerity: If you have just finished watching a film and television drama about the Three Kingdoms and are feeling passionate about it, you can try using a graffiti perspective to experience the torrent of history. But if you are a player who pursues fine graphics, or an office worker with little time, I suggest you wait and see first."The End of Troubled Times" is like a bowl of strange-flavored barbecue with rough and strong ingredients - it's delicious when you're hungry, but you'll get tired of it after eating too much, but it will really make you remember the smell of fireworks🔥. In a word: an atypical Three Kingdoms strategy, suitable for experienced players who are willing to immerse themselves in the graffiti world for a while. Next time we will judge others, slip away~