
To be fair, in today's mobile game market, it's harder to find a clean puzzle game that doesn't pop up a recharge window than it is to find a seat on the subway during the morning rush hour. This three-dimensional pushing box has a very cute picture. It's cute and cute. You can pass the level by pushing the box to the girl's side. It's designed to look like a young couple having an awkward moment, and it also has a little fun. 😄 The difficulty curve is also very well done. The first few levels make people relax their vigilance. Only in the middle and later stages of playing do I realize that this is not pushing the box, but pushing my patience.
In the past few years, the industry has been full of tricks of exchanging skins and drawing cards, and building an IP and using feelings to make money, which makes people's eyes go numb. On the contrary, this is a small-level game that returns to its roots and is willing to stick to the simplest puzzle logic to polish the levels. It reminds people of the infatuation that I used to hide in bed, play snakes and push wooden boxes on the small Nokia screen📱. There was no game engine rendering at that time, it was all pixel matrix, and you could still play it all night.
In the final analysis, games are about giving your brain some fun. The current three-dimensional performance coupled with the idea of light plot guidance has indeed given a new life to the ancestor-level push box gameplay. The further the levels went, the more brain-burning they became. Several times, I was stuck staring at the screen and chewing my teeth. The moment I passed the level, I slapped my thighs and cheered. This sour feeling is really something only old-school puzzle games can give me. It's free with no in-app purchases, and there are no fancy physical systems. It's so pure that it makes you want to cry. It can be said that in the current wave of fast-paced, gold-heavy, and social-focused mobile game craze, there is a clear space left for us old bones who are nostalgic🌊.