
I still remember the days when I was hiding under the covers and playing "Deer Hunter" with a GBA. At that time, the screen was pitifully small, and the shadow of a deer made of pixel blocks flashed by. Being able to hit it all depended on the feel of the hand. Later, "Monster Hunter" on the PSP was played until the sky was dark and the sky was dark, and I was counting bullet shells even in my dreams. Now, with two swipes of my finger on my phone, "Crazy Marksman" is actually installed. To be honest, at first, I opened it with the mentality of "How can modern mobile games have a hunting flavor?" 😂
But after playing a few games, hey, it really made me, an old handheld player, a little bit addicted. Compared with the classics of the year, the biggest emotion is the evolution of the three words "realism". In the past, when hunting on the GBA, the prey was a moving color block, and you could probably hit it if you aimed at it. But now in the wilderness in "Crazy Marksman", the grass will move, the wind direction will change, and even the footsteps of beasts have different levels of distance - this is not hunting at all, it is like turning the "electronic picture album" of the year into a documentary🎯
The difference in gun systems is even more obvious. In the PSP era, choose a heavy crossbow. The value is attack power plus heart rate. Once you have a set of equipment, you're done. Now every gun in this game has different ballistic drop, recoil curve, and even reloading rhythm. I have to test the feel again and again just like I did when I studied the cheats of "Metal Slug". The most surprising thing is that there is a "real ecological" setting. The prey will drink water from the water source and enjoy the coolness in the shade of the trees. You turn on the mirror to observe the way it yawns, and suddenly it reminds you of the afternoon when you were a child watching "Animal World" with the narration of teacher Zhao Zhongxiang🦁
Of course, we also have to talk about some things that veteran players think are "not interesting". Back then, on handheld consoles, every shot was like the romance of a lone wolf. The sense of distance between you and your prey relied on the spatial illusion given to you by the game. If you failed, you would have to reboot. Nowadays, in mobile games, there are a lot of people in the arena competing for score rankings, and even hunting has become a speed grinding challenge🌚 And the "aim assist" always reminds me of when my friend pressed the GBA cheat code for me - although it is convenient for novices, it lacks the sense of accomplishment when I hit the target with my gun.
But after playing the game overall, and watching the clearly furred lion fall down on my phone, I couldn't help but sigh: the technology has improved, the picture quality has improved, and even the appearance of the firearms is similar to the real thing, but I still miss the blurry deer shadow on the screen, and the cheerful sound effects of the pixel particles exploding after each hit. Perhaps this is a common problem among us old gamers - we talk about the fragrance of new games, but there is always a place in our hearts for the old gameboy.
Talking about "Crazy Marksman", if you are a new hunter who has never experienced the handheld era, you might as well try its real hunting feel; if you are an old man who climbed out of GBA/PSP like me, then you should try a few shots - see how much the current "remastered version" has evolved, and by the way, say to myself back then: Look, the hunting world in your dreams can really be held in your hands now🕹️
Without further ado, I'm going to play the Arena and see if the eyesight I developed by relying on "blind sniping" still works on the big screen of a mobile phone. Anyway, the blood is still there and the magazine is still full, just pull the trigger! 💥