
Let me talk about the conclusion first. If you want to pass the game stably, it depends not on fast reaction, but on making every click land where it should. The size of the zombie is actually a little smaller than it looks visually, especially the toes. If you step on the edge of the gap, you may not actually die. This can be a small benefit.
After brushing it dozens of times myself, I summarized a few practical points.
The first is the issue of click rhythm. Many people are used to waiting until their feet are almost on the ground before clicking, which is wrong. The zombie steps at a fixed frequency. You stare at the foot at the bottom of the screen that is about to hit the ground and click it, naturally half a beat slower. The correct way is to focus on the moment when the other foot leaves the ground, mentally count a very short interval, and then click directly. If you get this feeling right, you will find that your walking speed is much faster, and the gap between connected points can stably jump over the gap of two grids wide.
The second is the difference in priority between gaps and bombs. When an obstacle appears, give priority to bombs, because bombs are instantaneous, and the gap is actually used to slow you down. If you step on a gap, you may get sprained and drop some blood, or you may just slide but not die. If you step on a bomb, it will explode on the spot. So when you see a fork in the road, don't take the shortcut. Take even two steps to avoid the bomb. Don't be afraid of taking detours when passing through. If you die once and start again, the loss will be greater.
The handling of the third ski surface, this is where most people roll over. There is actually a hidden judgment on the skiing section. As long as you don't click on the screen, the zombie will automatically slide for a certain distance. This distance is fixed. Many people connect their dots like crazy as soon as they arrive at the ski area, which leads to them switching their left and right feet too frequently and falling directly on the spot. The most stable way I have tried is to slow down the pace by half a beat before entering the ski area, let the zombie slide in with one foot on the ground, and then only click once to let him take the next step, and then keep the speed constant and don't be greedy.
Combining these two techniques, the entire game time can be shortened by about 20%. My fastest time now is three minutes and fifty seconds to the finish line, and I even stepped on a gap to slow down.
There is also a little trick on the key positions. If you feel that your fingers are blocking your field of view, you can turn the phone sideways to play. The click area determination is the same as the vertical screen, but the viewing angle is wider, and you can see the distribution of obstacles further ahead, which is very helpful for planning routes in advance. Especially in the long continuous obstacle section, the horizontal screen can predict the distance of one more position, and that amount of advance is critical to stable clearance.
The most deceptive thing about this game is that it looks like a casual game. In fact, although the terrain in each game is random, the modules that make up the terrain are fixed. After running dozens of games, you will find that those seemingly dangerous combinations actually have fixed solutions. For example, a gap is followed by a ski surface. This combination always requires you to take a small jump and then immediately let go and let the zombies slide on their own. Another example is the section where two cars are driving continuously. In fact, there must be a safety bump in the middle. There will be no bombs near that bump. You only need to stand in advance to wait for the car to pass.
Finally, a little trick to increase your score. If you want to get a three-star rating, you must eat the zombie head prop in the middle. That one will add a lot of points. And some fancy-looking lane-changing maneuvers won't add points and are just a waste of time. Therefore, you must have a clear goal in mind. For Samsung, look for props and take the shortest route. For Speed Pass, look for a safe route and take a straight line. Don't be greedy at both ends.
This game is actually quite interesting. It seems to be a casual game for making jokes and making jokes. After playing it, you will find that every step is very controllable, and the overturn is basically due to greed. Keep the rhythm steady, be optimistic about the module rules, and leave the rest to habit. I hope you can run faster than me. If you have better route ideas, please share them and optimize them together.