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Recently, the editor has been practicing hard in "The King, Don't Be Arrogant", starting from bronze all the way, and finally found some ways. Although this game is a 5V5 fair competition, you cannot rely on recklessness to get higher scores. Today I will sort out my practical experience in the past few days, hoping to help the brothers who are still lost in the canyon.
Let's first talk about choosing a hero at the start. Don't always focus on those flashy assassins. For novices or friends in solo queue, it is recommended to give priority to warriors/mages with control or line clearing capabilities. For example, if you play on the wing, choose someone who can resist and fight. This will make it less likely to be blocked in a team fight, and it can also create output space for teammates. If your hands are fast enough and your awareness is good enough, then feel free to do so, but the editor recommends that there be at least two front rows in the lineup, otherwise the team will be really broken in the later stage.
The most important thing in the early game is not to get kills, but to stabilize the economy. Last-hitting is the basis. Take the mobs in the river and resources in the wild if you can, but don't give up your life for a buff. The editor's habit is to focus on development in the first four minutes, and occasionally cooperate with the jungler to catch a wave. Once you get an advantage, push the tower quickly, and don't waste it. In this game, once the economic gap widens, it will be difficult for the opponent to come back no matter how good it is.
In the mid-term group stage, vision becomes very important. There may be five big men hiding in the grass, so don't move too far forward. When exploring the grass, use your skills to sweep it. Don't be shy about exploring the grass. In addition, you must learn to read the mini map. If the opponent's middle lane disappears, immediately send a signal to remind your teammates to retreat. Many times, a wave of group destruction begins when no one is looking at the mini map.
Finally, let's talk about team battle ideas. The editor found that many players like to attack people when they see them. As a result, all skills are handed over to the front row, and no one cares about the output of the back row. The correct approach is to wait for the opponent to hand over key control before entering the battlefield. If you are an assassin or a warrior, your target is the opponent's shooter and mage, and priority is given to cutting into the back row. If it is a tank, keep an eye on the enemy's charging hero to protect our output. Remember, you have to win the team battle to be eligible to push the tower and take the dragon. Don't chase the opponent into the fountain for heads.
In terms of equipment, don't stick to recommended equipment, it depends on the opponent's lineup. If the opponent's physical burst is high, use armor early; if there are many mages, add magic resistance. In the headwind game, don't just focus on output. You can make a comeback while you are alive. Some semi-meat equipment are really cost-effective. The editor once relied on a piece of defensive equipment to survive a counter-attack with remaining health.
One final word, mentality in this game is really important. Don't be stubborn when you lose in a row. Get up and drink some water to slow down. It's probably because the system is testing you. When playing black games with friends, communicate more, less blame, and encourage each other more effectively than any strategy. After all, don't be arrogant, king. What we have to do is to win every game arrogantly in the canyon.
Let's talk about this for today. If brothers have better routine details, please leave a message to share in the post. Let's happily increase the points together and rush to the king.