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Let's talk about the serious stuff first. Looking at the recent KPL autumn competition, the rhythm of the version is obviously biased towards the mid-jungle linkage, and the competition for resources in the early jungle is more intense than before. In several games, a sudden advance in the jungle position directly brought down the overall situation, which made me angry and anxious. On the contrary, those teams that can stabilize their mentality and seize the opportunity to hit the backhand can often come back with a wave of combos in team battles. The commander's on-the-spot decision-making and the discipline of the players are really the winner of the game now.
Maybe it was because I was itching to watch the game. In the past two days, a friend asked me to try the fairy tale game "The Ancient God King". I originally thought it was a mindless idle game to make money, but I found that the gang fighting was really interesting. It's not just about overwhelming combat power, but also about professional coordination and the timing of skill combos. When our gang fights siege warfare, the idea of ​​​​commanding and dispatching, and connecting the skills of the front and rear rows is, to be honest, similar to watching team fights in professional games.
There are currently five career systems in the game. After changing careers, the gap in skill branches will widen. I studied with my friends and found that the fault tolerance rate of the control chain and explosive profession is very important, just like the auxiliary team must be decisive when starting a team in the game. If you control the opponent's output position first, then follow up with high explosive skills, you can basically kill the core in seconds. On the other hand, if your teammates fail to keep up, you will be counterattacked by the opponent in an instant.
In terms of balance, although the damage calculation of some professions in the current version feels a bit over the top. For example, a set of combos for a swordsman after changing professions can knock out more than half of the health, but at least the official is still slowly adjusting. At least it's not like some games where one VIP level can defeat ten of them. I still have some competitive background.
In addition, the mythical beast mount system, not to mention the attribute bonus, is mainly entertaining when riding the mount to charge in team battles, and it feels a bit involved. The free trading system also allows you to exchange the extra equipment resources for the materials you need. It is more friendly to non-heavy Krypton players, and you don't have to spend money to keep up with the large army.
Anyway, there is a shortage of games now, so if you are interested, you can play together. Although it is a fantasy background, the game-like feeling of team confrontation and operational pull really makes me feel a little more passionate about watching e-sports events. Brothers who have played it can also share their professional experiences in the comment area to see which faction's current version is more suitable for gang battles🙌