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Brothers, I was browsing games in the app store just now and found a mobile game called "Key of Time". It has a European and American style turn-based system. It looks quite serious. But when I took a look at the introduction - plot, adventure, monster spawning, pets, competition, home... Good guy, I cram it all into a pot of stew, and the memory must be a "Big Mac". I can't help but think of our time, how could we have so many tricks?
At that time, it was still the era of red and white computers, and a yellow card was stuffed with Contra, Tank Battle, and MapleStory, filling up hundreds of KB. Contra only has three lives, up, down, left, right, left, right, BABA, and carry it on your back until you can pass it with your eyes closed. With just a few pixels, you won't get tired of playing around all summer long. Later, computer games became popular, and Sword and Fairy was released on a CD. The plot made me cry, and I was dizzy while walking through the maze. But that kind of touching feeling can no longer be found in 3A masterpieces, which look like movies.
What about mobile games now? There are only a few gigabytes of update packages at every turn, and once you enter, you'll find a bunch of red dots, a bunch of tasks, and a bunch of limited-time activities. If you don't spend money, you will have to wait till dawn. Everything mentioned in the introduction to "Key of Time" is the soul of a game back then - pet catching, I think of Digimon; ring competition, I think of The King of Fighters 97; Homesteading, but also like Ranch Story. But why is it so frustrating to put them all together now?
To put it bluntly, the production team may feel that the more stuff there is, the better it will be for players. But at that time, we only had one core gameplay for each game, and after repeated research, we were able to play it well. Nowadays, there are many games installed on this mobile phone, the memory is getting larger and larger, and the graphics are getting more and more dazzling, but every time I click on it and play it for a few minutes, I quit. It's not that the game is not good, it's that the fire in my heart has been extinguished by various to-do lists.
But having said that, the "European and American style turn-based system" of "Key of Time" makes me a little excited. After all, even turn-based games are rare nowadays, and most of them are automatic battles and one-button hang-up. If it could really make something like an old-school JRPG, with a tighter plot, and not deal with daily sign-ins and first-time deposit gift packages, I would be willing to give it a chance. After all, I cursed, but in my heart I still hoped for a game that would bring back the feeling I had when I was holding a controller and huddled in front of the TV with my friends.
At that time, there were no smartphones or cloud saves. If you lost a progress, you had to start all over again. Nowadays, everything is convenient, but the fun that is so hard-won and cherished has become a luxury. Okay, without further ado, let me download this "Key of Time" first and have a look. What if it happens? You have to give domestic mobile games a chance, just like giving yourself an explanation back then. 🚬😁