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Let me tell you my position first. I am a single-player hunter who has been playing for fifteen years. When I see the words "first charge", "monthly card" and "fragment", I want to smash the keyboard. You play your original God King, and I play my niche solo game, and we don't interfere with each other. But this game "Peak Challenge" is an exception, because it reminds me of my purest love for stand-alone games.
At first glance, this game actually looks like a common set of skill sets to build outfits and go through levels to gain combat power. There are no earth-shattering innovations in the gameplay, but the great thing about it is that it doesn't have a bunch of online game social hijackings to make you irritated. There is no need to form a team and wait for others, no need to sign in at the guild, no need to set the alarm clock to get up for some world boss. You are alone when you are online, hang up when you are tired of playing, and quit when you don't want to play anymore. There is no combat power rankings, no world channel chatter, and I even feel that the physical limit is quite wide.
What is my biggest feeling when playing online games? It's tiring. Office workers are tired enough, and they have to work a second job in World of Warcraft at night. Those "friends" are all involved in their interests. Today I will bring you books, and tomorrow I will ask you to make equipment. To put it bluntly, it is all social pressure. If you don't go online for two days, the guild will kick you, the fixed team will be disbanded, and the world channel will be flooded with your negative comments. It seems that you have to be a social expert to even play games to survive. What am I drawing?
And this game allowed me to find a comfortable experience that I had not seen for a long time. It is simply that you practice your level, think of your style, fight your monsters, and brush your equipment. Everything is driven by your own ideas. For example, I am currently studying an evil style of "freezing + critical strike". It does not do much damage but freezes monsters and it is very cool. If this were put in an online game, it would definitely be sprayed down the drain, because no one will cooperate with your unpopular skills. But in this game, I don't care, I think it is cool enough.
This has to mention the essential difference between stand-alone and online games. The core of online games is interpersonal relationships. In good online games, you make friends, but in bad online games, you are forced to socialize. As for stand-alone, it is a dialogue between you and the game producer. You discuss ideas across the screen, and what you experience is your own understanding arranged by the designer. You don't need to conform to anyone else's rhythm, you don't need to keep up with the big army's version, and you don't need to worry about a non-existent “progress”. All you have to do is enjoy every battle at the moment and ponder the timing of releasing each skill. This kind of immersion cannot be given to you by those online games that fill the screen with red dots and pop up recharge gift packs when nothing happens.
I know that the technical content of "Peak Challenge" is definitely not comparable to some 3A masterpieces, and the graphics are not top-notch. Even in terms of gameplay, it doesn't matter if you feel that it has stitched something together. But it does one thing right. It allows you to get through the entire tower quietly without forcing you to spend money, socialize, or check in online. Games that do this are a rare breed these days. It's like the feeling of traveling back in time and playing a stand-alone game ten years ago. You can enter the game, play quietly for a while, and then exit. You will feel peaceful in your heart, without feeling angry or filled with emptiness.
Just a quick reminder, after all, judging from the platform fees, the benefits of this game are pretty good, but if you want to experience the thrill of mowing thousands of damage per second, don't even think about it. It pays more attention to the combination and growth of skills. It may be a bit boring in the early stage, but after you get through it, you will find that you can operate and understand it better, and the more you play, the more enjoyable it becomes.
After playing for these years, I gradually understand a truth. Games are like life. You don't have to squeeze into a lively circle to be good. If you can find a moment of respite by yourself in a certain digital world, that is truly precious. Thanks to "Peak Challenge" for giving me a clean night on the weekend.
That's it. I'm going to add a new skill to test the character's maximum damage. This genre is looked down upon by the big guys. I have to clear it today. 😎