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I have talked about a lot of games adapted from IPs before, and today I saw that "Huarong" was released as a mobile game. I came to the film and television section to talk about my scoring ideas when evaluating games adapted from dramas, and by the way, I would like to share my views on this game.
When I evaluate a game myself, I always look at it from the four dimensions of graphics, gameplay, monetization, and social interaction. Finally, I give a comprehensive score, with each part getting a perfect score of ten. Let's talk about the graphics first. I'm not nitpicking. The most important thing about a drama-adapted game is how resembling the characters are. I took a look at the portrait of the heroine in "Flower Rong". The style is more fairy-like and fits the look and feel of the show quite well. I can't say five stars for the details, but it can be seen with the naked eye that a lot of care has been put into it.
Let's talk about the gameplay again. The game type is to place cards. The core of this type of game is one word, it's fun. You can play it with just a few clicks. It's very suitable for players who are usually busy with work but want to support themselves in retirement. However, the problem of card games always lies in the lineup matching. "Hua Rong" inherits the setting of conflicting character attributes and skills, and there is some strategy. Playing the dungeon in the early stage will not automatically fail with your eyes closed. In addition, the plot mode restores the branch plot of the original work quite carefully, which will give fans of the old series a good sense of immersion in the game, which is a plus.
But then let's talk about krypton gold, which goes back to the core of my scoring criteria. I think a good game should be "a gameplay with zero krypton, and a krypton guy with the happiness of a krypton guy." The current payment depth of "Huarong" is controlled at a satisfactory level. There must be first-time recharge gift packs. Can I continue playing without paying? As long as you don't pursue the top spot in the arena, it's perfectly fine to slowly raise your cards. But I have to run data for a few days before I can draw a conclusion on the card production rate of this card pool. After all, the benefits given to you in the early stage of many card games have to be paid back later.
The social aspect is an unexpected surprise. The character bonding system in the original work has been added. Friends can borrow cards from each other to form a team and complete dungeons. This is very friendly to fans of the series. After all, if friends who are following the series together are also playing, the combined experience will be much better. I look forward to the follow-up gameplay of fellow sects. After all, when we first watched the show, everyone liked the atmosphere of fellow sects.
Combining my feel scores from these dimensions, I currently give "Hua Rong" a score of about 7.8 points. As an IP-modified mobile game, it is considered relatively stable. Whether its score in my mind can go up depends on whether it will be fed by subsequent operations.
It is indeed a good choice for drama fans, but if you don't play idle games at all, you may have to get used to the rhythm first. Anyway, my principle is always that no matter how old the IP is, the final implementation must be fun. If you are interested after watching the drama, you are welcome to discuss your criteria for scoring "games adapted from dramas". Let's chat in the comment area.