
It has been a week since the server was launched. All three majors have been trained to level 55 or above, and the equipment has also been equipped with a set of basic styles. Today I will directly use measured data and skill multipliers to give a reference to brothers who are still struggling to choose a sect. After all, which sect you fall into, the price of changing your account in the later period is really not small.
The martial arts system in the game is actually designed to be quite gradient, and it is not a simple competition. After playing the three genres of Jian, Qingqing, and Tingyu, my first feeling is that the gap in the output end is indeed obvious, but the price in exchange is also very clear.
The Sword Sect (Yujian Pavilion) is a typical explosive assassin. The core mechanism is armor-breaking superposition combined with the seventh-style ultimate move that ignores the defense effect. I have tested the stake damage under the same combat power, and the cycle output is about 18,000 per second, but if the operation can keep up, it can create a burst window of 40,000 in two seconds when the opponent does not release control. The price is that the positioning requirements are extremely demanding. Standing and outputting in the dungeon is almost equivalent to suicide. Especially when challenging the boss, the backswing of the skills is so large that a greedy knife may cause him to lie on his back. It is recommended for those who are confident in their own skills or who want to abuse PVP. The efficiency of pushing pictures in the early stage is indeed the first, but the fault tolerance rate is low, so it is not suitable for players who relax after work.
Wenqing Sect is a typical positioning of continuous consumption and team assistance. According to actual measurements, the DPS of a single target is only about 60% of that of the Sword sect, but its skill mechanism comes with healing reduction, long-range multi-level blood reduction, and team-wide attack BUFF, which is very useful when playing difficult dungeons. The most outrageous thing is that the fifth-level mental method restores 1% of the maximum life limit every ten seconds. Combined with the blood-sucking entry, the single-player endurance can last up to three lives. If you prefer to form a fixed team, or want to use zero class money to complete the dungeon until graduation, Qingqing is currently the most stable choice. The damage numbers are not good-looking, but the balance positioning of the numerical planning is obviously biased towards functionality. Don't compare it with the Sword School.
Then there is Tingyulou, the role of facade, which is also a career chosen by many people at first sight. How should I put it? It has the lowest panel attack growth, with about two attack points less than Yujian Pavilion at each level. At level 55, including the potential gap, it has a natural disadvantage of 180 attack points. However, Tingyu has the largest number of control skills among the professions. Three hard controls plus one traction, coupled with the action mechanism of three consecutive rushes, the daily bounty and battlefield experience is actually very comfortable. It is especially recommended for players who like to pull and operate. You can play with details such as stealing backs and breaking the rhythm of skills. The disadvantage is that the source of real damage depends entirely on the passive star level. A good piece of equipment is not as good as upgrading Yu Rou by two stars. Therefore, this profession is a late comeback type, and you have to invest twice as much time to see the effect.
To be honest, many people are talking about Edgeworth without thinking, which I think is a bit misleading to newbies. The official gave each sect an additional exclusive plot mission. Tingyu and Wenqing can get at least two more life soul stones, while the mission lines of Yujian are all time-limited challenges, which are suitable for masters but can easily be stuck by newbies. From the perspective of zero class money and zero krypton, if you play two hours a day like me, the comprehensive resource acquisition rate of Qingqing is the highest, and the middle stage of Tingyu is the smoothest. Yujian is suitable as a secondary account to play weekly to get ranking rewards.
By the way, this game does not have a traditional "tank" setting. Later bosses have armor reduction mechanisms. The value of the front row is far lower than mobility, so don't think about just piling up pure meat. I have changed three lineups, and the most comfortable one is Tingyu cutting in from the front line, Wenqing playing poison on the flanks, and Yujian hiding at the end of the team waiting to collect kills. This triangle position has a very high fault tolerance rate in guild battles. If you can't go online frequently, the AI in Qingqing's automatic battle is also adjusted to be quite smart, and it won't be in a daze like Tingyu's AI does, and it won't kill people in a daze.
Finally, to summarize: if you like explosive red numbers, choose Yujian, but you have to be mentally prepared to flip hundreds of times. The upper limit of operation is equal to the upper limit of output. If you like the sense of participation and long-term development, choose based on sentiment, and stable income will always be ranked first in explosive numbers. If you like a smooth feel, a lot of work, can enjoy the pleasure of pulling, and don't mind practicing an auxiliary "main C", Tingyu will surprise you.
I have posted the basic multipliers and skill cycles of the three sects in the guild group. The main player Ting Yu will take note of this. Don't rush to the second phase of the first phase of the three skills. Wait for 0.5 seconds in between, and you will find that the damage is a whole lot more - the details determine the gap between the boss and the newbie. If you have any questions, ask them in the comment section, and reply as soon as you see them. After all, the world is far away and the equipment can be washed. Choosing the wrong sect is really torture. 😄