
There has been a lot of discussion about this game in the forum recently. As an old man who has been playing various io games all year round, I would like to share my opinion. Let's talk about the conclusion first: This game is not a big hit, but it does have its own flavor in the “easy competition” segment it targets. 🕹️
Picture/theme: This is its most outstanding highlight, bar none.
Summer water park, inflatable slides of various colors, splashing water, cartoon characters sliding around with teeth and claws... The whole tone is aimed at "cooling and relieving the heat". Compared with those sci-fi gangster racing gameplays, this theme is too cute and highly recognizable. Many players were aroused by this "looking at it and wanting to play twice" visuals. It was easy to get started and the visual performance was a powerful promoter of the game during the announcement period. 🌊
How to play: The core is "route game", not a simple hand speed comparison.
The old io game gameplay of eating props to grow bigger has been simplified in this game. Most of the time, you are gliding in a curved pipe. When hitting someone, angles and timing are very important, and positioning takes precedence over recklessness.In the later stage of the game, you will find that the truly accurate players are calculating the slope and forks of the slide, and using the water flow from the side to accelerate and overtake, instead of rushing without thinking. Although the operation logic is simple, the upper limit is not low. The refresh position of props has a great impact on the situation. Good points need to be taken first. It is more fun than simply comparing whose network speed is different. 🛝
Krypton Gold/Fairness: Must give good reviews. This game currently has 0 payment points, which means it relies purely on technology and awareness. The skin appearance is all unlocked with in-game currency, so you won't feel the frustration of having a “Krypton gold makes me stronger” sticker floating on your opponent's body after you are knocked away. However, this also brings about a problem. In subsequent operations, we must consider how to make money. We hope that we will not inflate the value in the later stage, otherwise the popularity we have finally accumulated will be lost.
Social: It's a bit tricky, using the classic "room system" of io games. You can chat a few words in the room, but basically no one cares about chatting. The core pleasure comes from the momentary sense of accomplishment of "hitting the flying man" and "taking the lead". It is essentially a light and casual competitive game. It is different from the hardcore black-and-white RPG. Don't expect to develop deep friendships in this game.But one thing is worth affirming: the waiting time between games is extremely short, which is very suitable for fragmented time, such as lunch breaks or commuting. This game is more understanding of players than many "masterpieces" that take half a day to load. 🎮
General comments: The graphics are pleasing, the gameplay is shallow but deep, and there is zero krypton gold. These are the basis of its "small popularity". If you are looking for a game that is not annoying and can be played at any time for a few minutes, then "I Slip Fast" is worth playing. As for whether it will be cold?关键看官方后续能否持续出新池子和模式。毕竟io游戏快餐化严重,玩家流失永远是悬在头上的剑。这个夏天靠它清凉一下没问题,至少它抓住了“简单快乐”这个内核。
结论还是那句话:不是大爆神作,但是一款适配夏天、适配轻竞技需求的不错小游戏。推荐给喜欢休闲竞技又不想被重度消磨时间的玩家。 🤔