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After finishing my daily routine in the middle of the night, I sat on the sofa and zoned out for a while. I'm thirty now, having played from the Snake game in the Symbian era to JAVA mini-games and all the way to now. Phones have been replaced one after another, games have become more and more sophisticated, but that feeling of 'wanting to stay just a little longer once you open it' has actually diminished.
Recently, I've been playing 'The Key of Time,' a Western-style turn-based RPG made by Beijing Luoting Technology. It's free to download, and although the platform requirements say 5.0, it runs fine. Honestly, at first, I didn't have high expectations, since the mobile game market nowadays is either all about open worlds or about gacha and secondary games. Turn-based RPGs sounded a bit old-fashioned. But no exaggeration or negativity, once I started playing, it reminded me of those days hiding under the blanket playing 'Fire Emblem' and 'Final Fantasy.' 🕰️
Its gameplay is very mixed: story missions, scene exploration, monster battles, pet capturing, arena competitions, and home cultivation are basically all included. Looking at it now, this kind of design is not necessarily appealing, because many young players are more accustomed to focusing on one thing to the extreme, such as only playing competitive matches, only following the story, or only nurturing characters. But I actually think this