
First, let me talk about my situation. I'm a 25-year-old office worker, commuting 40 minutes on the subway every morning and evening. I have a one-hour lunch break, but I still have to fight for food in the cafeteria. I used to play those large-scale mobile games that required three hours of effort, but I gave up after two weeks because after working late I just wanted to lie down at home. Later, a friend recommended the Ultraman series OL to me. I originally thought it would be just nostalgic fast food, but I ended up playing it for over half a year, and it became a fixed part of my commute.
What hits me the most is the collection aspect. The game has over 400 Ultramen and monsters: Tiga, Zero, Zeta, Taro, Mebius, Belial... The day I got Tiga, I was wearing a mask on the subway trying not to laugh. When the transformation animation with the Color Timer came up, the guy next to me even glanced at me 😂. The human hosts and transformation devices are recreated in quite a lot of detail—Daigo, Asuka, all of them. Fans of nostalgia would probably understand that feeling.
The core gameplay is about collecting and strategy pairing, not just purely stacking combat power. Positioning is quite important; the front row takes the damage while the back row deals damage, and for certain bosses, you also need to switch forms. For example, Ultraman Tiga has three forms: the Strength type goes to the front, and the Airborne type deals damage, so you have to use your brain in battle; you can't just click and let it finish automatically. I think this aspect is more interesting than those purely idle games, even though it also can auto-battle.
Let's talk about time management, that's the key point. During the morning rush, I first go into the game to collect stamina and sweep the material stages, done in five minutes. After lunch during the break, I spend another ten minutes on the arena and pushing the main storyline. If I work overtime until ten at night, I only do sign-ins and harvest resources, never forcing myself to grind. Battles can be sped up, entering battle instantly, no need to stare at the effects for a long time, which is great for short pockets of free time. The high frame rate version makes the light skills feel really smooth, Spacium Ray, Zeppeli Ao Ray, just watching them is satisfying.
Let's be honest about the drawbacks too. There are really a lot of daily tasks, and if you want to complete them all, they can fill up your whole day. Stamina is tight, so finishing everything in a single day is impossible. Later on, the numbers inflate significantly; you can play without spending money, but progress is slow. I'm pretty laid-back, and my gacha draws are mostly unlucky, so it's best to just accept whether you get lucky or not. Also, it can run on Android 5.0 and above, and even my old phone handles it smoothly, which is a plus.
I'll share a few little tips I've figured out myself. Never let your stamina overflow—if it overflows, it's a pure loss. Don't spend diamonds randomly in the early stage; save them for the limited-time banners. Prioritize the main storyline; the earlier you unlock features, the better. Join a guild whenever you can; free resources are quite valuable.
Overall, this game is not suitable for people who want to spend five hours a day on it, but for office workers, twenty minutes of Ultraman time each day is just right. Listening to the theme song on the way home from work, fighting monsters while healing the heart tormented by the client, is quite worth it. If you have questions about team setups, feel free to ask me, let's share and discuss together.