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I think back when we played the Famicom, a cassette could hold hundreds of KB, and we could play Super Mario for a whole year without getting tired of it. What now? Any mobile game starts with just a few gigabytes, and the storage on my phone is running out every day, but I can count on my fingers the number of games that have kept me going for a week by tossing and turning.
I was wandering around in the forum a few days ago and saw someone playing the game Amway Blood Tribe. To be honest, when I first saw Liluoai's words, “This time, it's different from three years ago, Dad,” I thought it was another two-dimensional pickup card that sells vertical paintings. But I clicked in and looked at the gameplay introduction, and found something. The core of this game is actually strategy cards and camp confrontation. You play as Liloia, the daughter of Rust, the last elder of the blood clan, leading your heirs and allies to deal with the three forces of the Holy Land, the Three Towers of Mage, and the alien race. From the few characters sent at the beginning, you can clearly feel that the camp restraint is not a decoration. The vampires are afraid of the holy light spells of the three towers of wizards, but the knights in the Holy Land have a natural advantage. When pushing the map, you have to think about the lineup.
What surprised me the most was the plot.Nowadays, many mobile game plots are skipped little by little. This game actually writes the background settings of the Millennium War and East Prussia into the main level. When I reached the third chapter, there was a branch choice. I asked Liluoai to form an alliance with the remaining mages in the black tower. As a result, the enemy configuration and plot dialogue in the subsequent levels changed completely. This kind of detail is really rare in current mobile games. Most of them are linear push maps. No matter what you choose, the result will be the same.
But having said that, there are also disadvantages. The novice guidance is not detailed enough. When I first started playing, I didn't understand how to cultivate the heir system, and I wasted a lot of materials. In addition, the physical limit is so severe that you can't even think about it. For middle-aged uncles like us who are used to playing a few games in fragmented time, this is actually a good thing, as we won't be unable to stop playing and delay picking up our children from school.
If I remember correctly, the developer Tianjin Youji Technology has made several stand-alone ported mobile games before. This time the Vampire charging model is zero krypton, and the mall only sells appearance and acceleration props, which is quite conscientious. But zero krypton means a long development cycle. If you want to quickly prototype, you have to spend time on research. It is not suitable for fast-food players who want to clear the game in three days and then delete the game.Today's mobile games often boast open worlds and next-generation graphics, and each installation package is larger than the last, but playing them feels like clocking in at work. Bloodlines is a small game, and the graphics are just regular 2D drawings with Q-version villains, but it's not tiring to play. It feels a bit like playing Fire Emblem on the GBA. It's simple, but you have to use your brain at every level.
Are there any guys in the forum who are also playing? How does Liloai's skill of resurrecting teammates trigger, I tried several times but still can't figure it out, please give me some advice.