
I, a single-player hunter, am usually most annoyed by two things: card draws and forced team-ups. When I saw the name 'Stickman Battle 3,' my first reaction was 'another reskinned ad game.' The developer, Shenzhen Jubaoyou, I've never heard of, and the payment model says free. I originally just wanted to download it to complain a bit, but ended up playing until 2 a.m. 😅
The core of this game isn't mindlessly clicking skills. You have to arrange your troops: shield soldiers up front to tank, archers in the back to deal damage, and you also need to manually cast skills in the middle. There are counters between unit types: spearmen pierce cavalry, shield soldiers block arrows, mages can't handle close combat. The claim of hundreds of skills is just advertising—I've unlocked about twenty, and what I use regularly are Freeze, Heal, Rage, and Meteor. Before each battle, you have to adjust your formation, and during the fight, you need to time your skills—you can't just AFK and watch numbers. On level 12, I tried going all-swords, but got shot into a porcupine by the enemy archers. Later, I switched to two shield soldiers blocking the choke point and three archers focusing fire, saving Freeze to interrupt the enemy leader's ultimate, and barely scraped through. The design of these small levels is actually pretty clever. 🎮
The advantages really suit my taste: it's free, so far I haven't seen a gacha entrance, and there's none of the guild, stamina, or daily mandatory tasks stuff. Weapons and items can be obtained through progressing in stages, and the soldier upgrade path is quite clear. The stickman art style is simple, but surprisingly the attack actions and hit feedback are decent, with headshots, knockbacks, and burning effects all included. Most importantly, it feels very single-player: you can play offline, no need to wait for teammates, no need to deal with whales. 👍
The drawbacks are also obvious: the UI looks like it's from ten years ago, the skill descriptions seem machine-translated, and the later stage numbers are a bit about stacking against monsters. Watching stickman actions for a long time can be boring, and some levels require repeatedly farming materials. Occasionally, there are pop-up ads, but they can be closed and aren't too annoying. Overall, it's like a carefully made dessert from a small workshop, not a big feast, but much better than a bunch of pay-to-win reskins. 🤔
Tips: Don't level up evenly; first train one shield soldier and one main damage dealer. Don't use skills randomly; save freeze for elite monsters. If you can't win, exit and switch units; countering is more important than combat power. Remember to claim daily free items; it's free, so don't miss out. In the early stages, don't buy flashy weapons; first, upgrade your barracks level.
Summary: This isn't a masterpiece, but it belongs to the category of indie games that 'discourage by name, but surprisingly fun to play.' If you also hate gacha and forced social interactions, and want something to command stickmen to fight offline, you can give it a try. At least it didn't treat me as a wallet, nor as a social tool. This time, a solo gamer won't complain—it's a recommendation. ✌️