The gains and losses of Huayu games in the past dynasties

The original poster: Save me little demon Views: 1970 Replies: 8 Posted in: 2011-12-01 23:26:38
(Original author: Tou Dfansi) Title: In the past, casual players played small games on PCs, while core players played hardcore games on home machines. But now they all play mobile games on smartphones. Games are a consumer commodity. In the past, quality and sales were directly proportional. Now the market situation is different. A perfect system and excellent feel are no longer important. The most important thing now is the picture. In the past, China Entertainment's works had many breakthroughs. Today, let's start with the characteristics of these breakthroughs. Let's start with the works of the 4 major towns and societies. The emergence of the Three Kingdoms Warriors has greatly improved the status of China Entertainment Games in the hearts of mobile players. The shock comes from the large number of people on the same screen, the sense of impact, rich hidden elements, and the addition of weapons and leveling. Although it is an unparalleled work that imitates home consoles, only China Entertainment can achieve that kind of scene on mobile phones. The dual protagonist system of the second generation makes people want to pass the level multiple times. Hope, the excellent feel and the increase in difficulty make players endlessly enjoy it. The introduction of infinite combos and full-screen sure kills in the 3rd generation has further enhanced the sense of pleasure, and the concept of hidden levels in the first two generations has been completely evolved into a hidden campaign. All ordinary enemies have been replaced by bosses, making players feel like they are in hell. The 4th generation still makes people feel that the speed of producing powerful players should be slower, and the high-quality route cannot go wrong. The 5th generation has evolved all the successful elements, including hidden routes, multi-level incomparables, explosive combos and throwing skills. Although the picture quality is average, the fun and feel are still the highest among similar games. This is the problem. The reason why the 6th generation has been hesitant to launch is that it doesn't know whether to focus on the graphics or the feel. If the focus is on the graphics, it will be considered a cliché game from now on. If the focus is on the system and feel, sales may be affected. The 6th generation makes people full of expectations and fears. After the development of the OL version of the game, the Internet speed has become the biggest obstacle, and the sense of refreshment has been compromised. However, with the feeling of multiple companions teaming up to kill the enemy together, having fun alone is not as good as having fun together. The general trend of networking cannot be reversed. The Witcher is the earliest Huayu game I have come into contact with. The most unexpected game can actually use out-of-city bugs. I immediately feel that Huayu is dedicated. But it was said that the Demon Hunter was very popular and not just sitting down, and then the Demon Hunter with greatly improved quality was born. Zhan Yi put a lot of effort into the picture effect, simplified the operation difficulty, and dominated the collection elements. In Zhan 2, the key points of the first generation were carried forward, and the picture and system were improved. The breakthrough of the 3rd generation is the feel, which is still talked about by players. When the 4th generation appeared when they were dreaming about how to break through the 4th generation, the most direct feeling was that it fell into a cliche, which was in sharp contrast to the impact of the 72. So now it is predicted that if the 5th generation is made with the same attitude as the 4th generation, the demon slayer will be dead. The pet series has a fixed player base. The graphics of the prequels and the 5th generation have been evolving, and the system evolution is not obvious. The derivative work highlighted here is Xiuxian 1, which is the only original system game produced by China Entertainment in the mobile game industry so far. The setting of relying on strength rather than level proves the mystery of the game system. At that time, I felt that Xiu 1 was shouldering the mission of revitalizing the national game industry. At that time, the communication scene among the players of Xiu 1 was extremely heated. I hope Xiu 3 can achieve evolution and regain the glory of the past. Iron Armor War Spirit has released 5 works, male-oriented, the war effect is exciting, the mecha system of the 5th generation is amazing, I look forward to the 6th generation. Anti-Terrorism SWAT is a product that conforms to the trend of CS, and there are mostly male players. The evolution from 1st to 4th generation is obvious. There is no need to say more about the fixed group. I hope the scene in the 5th generation will be more popular. The Savage Island series, which is popular among children and female gamers, has also produced 4 works. The biggest feature of this series is the relaxed theme. I don't know if there is a 5th generation. The Water Margin Warriors series with 3 works is actually a reflection of market changes. China Entertainment changed the production direction in Water Margin 1, putting the collection element first, weakening the system and feel that it was best at. Although it caused harm to old players, sales were no problem.Fortunately, the 3rd generation has found a balance point. Players who pursue system feel and gorgeous graphics are satisfied at the same time. This is very worthy of recognition. Swordsman Spring and Autumn (the 3rd installment was renamed Xuanyuan Divine Sword) also released 3rd generation. Sword 1 personally feels that the gameplay is very high, the characters are cute, and the best feel is the Gaiden Red Disc. The 3rd generation has fallen into the cliché of collection again. I hope the 4th generation will return to the operational feel. The emergence of serious injuries reminds people of the pleasure of playing Double Street Dragon when I was a child. The overbearing background and system settings are European and American, and the feel is impeccable. Unfortunately, such hardcore settings have led to a focus on players, and sales are not high. The second generation immediately simplified the operation difficulty, making it difficult for new and old players to adapt. The effect is average. The recent Heavy 3 (Fighting World 2) has been a huge success, with high-speed succession of finishing moves, the refreshing feeling of hitting people with a motorcycle, and the collection of weapons are all special features. The color, although not quite in line with the ideal Heavy 3, at least allows people to see the possibility of 4th generation production. The King of Fighters 2 produced by Letang, which was launched at the same time, is also inspired by Beidou Wushuang. It also has an arena, a passionate plot, and a powerful boss. However, the two games focus on different routes, and Fighter 2 uses sound effects, so there is no conflict between the corresponding player groups. Everyone has their own preferences. Here I will give you a score to let everyone know: Heavy 3 screen A plot (scene repetition and reading time) A + operation feel S overall difficulty D hidden elements B collection elements A King of Fighters 2 screen S plot (field reading) A operating feel A overall difficulty A hidden elements A collection elements A Heavy 3 wins in the precise feel, Fighting 2 has a wide variety of moves and screens Another strength of China Entertainment lies in fighting games. From the initial Knife 1, it has gained a firm foothold, and has consolidated its position through mid-term works such as Water Margin. The latest Knife 2 and the Three Kingdoms have exploded. The bottleneck of fighting that was originally difficult to play on mobile phones has been broken by China Entertainment. History has a cyclic nature. If Zhenwu Three Kingdoms wins in popularity, then the next fighting game must return to the sense of operation and precision and more complex systems. If it still adopts the collection route, it may not work. Hua Entertainment has not stopped exploring the field of jar 3D. Although the 3D fighting with machine connection is crude in modeling, the effect is already superior. The latest Battle for Hegemony 2, Rapid and Killing Machine all represent the results of Hua Entertainment's exploration in the 3D field. We hope to produce better 3D works in the future.
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A lot, games released by big companies are always reported on beforehand, that's what status is. Actually, these big companies have indeed released quite a few high-quality games.
Good. Excellent, the summary is very detailed.
I quite like Huayu Entertainment. What is the out-of-town bug in The Witcher!?
Support Huayu, Letang has a few annoying actions, but there are still a lot of fun things. Hopefully, Three Kingdoms Heroes 6 will be released.
Letang Animation~
Thunder Cicada's Light of the Holy Revelation is also a good game. By the way, I'd like to use this opportunity to ask here, will there be a sequel to Light of the Holy Revelation? Thank you.
It doesn't matter which company made a game! As long as it's fun, that's all that matters! (─.─|||
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