Come and watch, everyone

The original poster: Cry & Little Sorrow Views: 429 Replies: 10 Posted in: 2011-12-06 14:49:01
Reposted to 91 Souyou---Phantom---Methods to modify the game screen---Personal tutorial, I am also a novice, please give it a try if you like porting. 1. Required tools:->HALO---Essential tools-->KE---Test and screenshot-->DJ---Some games need to be de-edited-->UE---Hexadecimal editor 2. Resolution (displayed as: model - resolution - half - hexadecimal): Nokia (NOKIA) -> (N73) - (24 0X320)-(120*160)-(F0*140)->(N7610)-(176X208)-( 88*104)-(A0*D0)->(N5200)-(128X160)-(64*80)-(8 0*A> (3100)-(128X128)-(64*64)-(80*80)Sony Ericsson)->(S700)-(240X320)-(120*160)-(F0*140)->(W700c)-(176X220)-(88*110)-(B0 *DC)->(K506c)-(128X160)-(64*80)-(80*A0) -> (K300c) - (128X128) - (64*64) - (80*80) Motorola (MOTO)->(E1000)-(240X320)-(120*160)-(F0*140)->(L7)-(176X204)-(88*102)-(B0*CC)- > (L6)-(128X149)-(64*74/75)-(80*95) HALO encoding is as follows: 0-5: (iconst_0-iconst_5) 6-127: (bipush 6—bipush 127) 128-32767: (sipush 128—sipush 32767) After reading the above, let's learn it formally. First open HALO, open the game (file name-open jar), click the class editor, select full-text search (edit-full-text search), and search for "sipush 240" or "sipush 320" (the game is based on the resolution of 240 160", and then change 120 to 88, and 160 to 104. Okay, finally compile and package, and test it!
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Completely don't understand
Haha, I can understand a bit!
(-.-|||! Totally clueless! ((‵□′))
I have watched this tutorial, but it wasn't very useful. At the time, I had a good friend who followed this tutorial to learn transplantation, and he had many questions about the details.
Although I can't understand it at all, it looks really impressive, so I'll just reply.
Just sharing it over, absolutely no resemblance!
Just a phone-only user passing by →_→
Hehe, bump!!
Sigh, everyone also likes browsing 91…
I don't like going to 91; I find that website really troublesome.
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