S40 [Chinese] Game Tutorial Chapter 2: Text Chineseization

The original poster: Cry & Little Sorrow Views: 1649 Replies: 3 Posted in: 2011-12-17 18:30:30
This post is only for some language packs that will not be garbled.
The language packs of some software games are not in classes, but in text files. We can directly Chineseize them like editing text. This is simple, mainly pay attention to the encoding and format of the text. Once the format and encoding are changed, the software game may not be able to run. MobyExplorer. Still, use MC to unpack the game, and copy it to the newly created folder after unpacking (see Chapter 1: Class Chineseization for details). Take the game "Magnetic Joe" as an example. After unzipping, it is found that its language package is in lang_en/text. txt. Open it with a text editor. It contains words and phrases that appear in the game. Just translate them into Chinese according to the original text format. By the way, let's talk about line breaks. Some software will automatically break lines, while others require manual line breaks. Generally, the line break symbols in text are \n or spaces. Magnetic Joey uses \n. If you don't enter the line break mark, the translation will go beyond the screen. It is recommended that after Chineseizing a part of the foreign language, package it back into the game for installation and testing, so as to avoid problems occurring after all the foreign languages ​​are Chineseized but not knowing where the problem lies.
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