Player reviews of the year's finale masterpiece "Martial Arts - Swordsman"

The original poster: Silence is reticence Views: 1326 Replies: 4 Posted in: 2011-12-21 19:01:55
Evaluation player: yilin32mylove Evaluation mobile phone: NOKIA N79 Evaluation time: 15 hours Evaluation content: It is the mid-winter season, and Jianle Interactive has been silent for nearly half a year. At the end of the year, it finally presented the annual finale of the Chinese style RPG masterpiece "Wulin - Swordsman". The author was very excited when I saw this game. It has been a long, long time since I played a new RPG game from Jianle Interactive. With full expectations, this game is finally on the market. The author can't wait to download this game and start a new journey in the world. The game "Martial Arts - Swordsman" is produced by Jianle Interactive Fantasy Studio. As a former classic game "Fantasy Warring States" series, "Qilin Tribulation" and other excellent Chinese-style game production team, "Martial Arts - Swordsman" uses the latest "Phoenix" engine of Jianle Interactive. Its bright game graphics, lingering game music, complete plot planning, rich characters, and brand-new combat system have all brought the author a novel experience to varying degrees. It is definitely a good game worth playing. Game Screen When the author opened the game, two huge characters "Martial Arts" came into view. The lightning effect on the login interface brought a new visual experience, which made the author who is familiar with the Jianle interactive game interface shine. In the game, the big map interface feels refreshing, with soft tones, simple and elegant. The grass is swaying lightly in the wind, the sun is shining on the top of the screen, and the stars are shining in the sky under the night sky. Similarly, you can also see rain, fog and many other special effects in the game. It is enough to see that Jianle Interactive has put a lot of effort into the screen. 图片图片 Game plot of "Martial Arts - Swordsman" From the game plot, it can be seen that the game planner has constructed a huge game scene when making the game, with many sects standing around, grievances, and grudges. The protagonist in the story, Yun Yifei, became an orphan at a young age. Then he met his master by chance and developed supreme Qinggong. It is a pity that the sect was unfortunately involved in a dispute, and unfortunately the sect was slaughtered. As a result, the protagonist became a child who lives alone in the world. Until he met the daughter of the leader of the martial arts alliance by chance, his ordinary life gradually changed. At first glance, the story of the game seems a bit cliche, but the character of the protagonist is different from the ordinary sect disciples who have a blood feud. The protagonist in the game has a carefree appearance, and he meets people everywhere. I was really jealous when I played the game. 图片图片Combat System The combat system of "Martial Arts - Swordsman" brings to the author a feeling that can be described in one word - praise! Speaking of which, I haven't played such a fun battle mode on my mobile phone for a long, long time. Let's talk about the number of equipment first. The number of equipment in "Wulin - Swordsman" has reached the highest number of Jianle interactive games in history, with as many as seven sets. At the same time, during the elite monster challenge, as the challenging monsters upgrade, unexpected gifts may also be given~ Another highlight is the magic weapon system.Jianle Interactive brings the magic weapon system into the battle for the first time. The power of the magic weapon in the game should not be underestimated. Zhenleizhu and Yamaluopai will help you deal with many monsters when necessary. The advanced skills of Jiugong Gourd and Yu Wangjuan allow us to abandon the tradition that RPG battles are just drug-taking. What needs to be mentioned is the hidden magic weapon of the Immortal Binding Pearl. If you like to challenge the Pig God, this magic weapon is the ultimate magic weapon to restrain him. As for how to obtain it? Please search carefully in the game ~ 图片图片 Game features 1. Cultivation of character attributes and magic weapon attributes. Do you still think that improving character attributes only depends on upgrading and taking attribute drugs? Then you are wrong! The character training system launched in "Martial Arts - Swordsman" makes the character training mode no longer monotonous. Fighting monsters is not just for upgrading. The money in the game can also make our protagonists stronger and stronger! Of course, the magic weapon is not just a matter of upgrading to the top level. Upgrading the level may bring unexpected magic weapon bonus effects. 2. Magic weapon upgrade system. Magic weapons can not only cultivate abilities, but can also be upgraded. In the process of fighting monsters, it is not only the protagonist but also the magic weapon that improves his abilities. Magic weapons of different levels will have very powerful skills! Each character in the game can be equipped with three magic weapons. The one equipped in the middle can participate in the battle, while the other two auxiliary magic weapons can help the protagonist improve attack, defense, evasion and many other auxiliary skills. Of course, it's a bit slow to just defeat monsters, so you have to collect the essence in the game! With the essence, the magic weapon will be upgraded more quickly. 3. Passive skill system. When you get more than just experience, money and treasures from defeating monsters, defeating monsters gradually becomes more and more interesting. In "Martial Arts - Swordsman", the experience points obtained from killing monsters are the ultimate magic weapon for us to use passive skills to increase attributes. The addition of five attributes can make the protagonist's abilities stronger and stronger, and the lethality also increases in a straight line. 4. Combat assistance. If asked how many people fight in "Martial Arts - Swordsman", would you answer "3 people"? wrong! If you say this, the friend standing behind to help will cry. Yes, her assistance is indispensable in battle. She helps us with buffs during battle, and may bring a fatal blow at certain moments. The only drawback is that the aid is really difficult to control, and sometimes it may not appear in time when it is needed, so I wonder if future sequels will be able to do something similar to substitutions during battle? 图片图片The game is not enough. The author played "Wulin-Swordsman" and the feeling it brought was indeed extraordinary. It's a pity that there are still some deficiencies in the game, such as a lack of elaboration in some parts of the plot, and screen freezes when certain skills are activated during combat. One thing I want to say is, why were the two shortcut keys "Auto-attack" and "Auto-escape" canceled in "Martial Arts - Swordsman"? The author always presses these two shortcut keys from time to time when playing games. I wonder if there will be relevant improvements in the future? In addition, I personally feel that the setting of the upper limit of the game level is a bit flawed. The level of 50 is really not enough for our players to enjoy the game. I hope that Jianle Interactive can take the relevant settings into consideration.Game Overview "Martial Arts - Swordsman" brings me a very good feeling. I spent a total of 12 yuan on this game. I personally think that the author spent more money. After all, I am not a high-end player. I believe that in the hands of high-end players, spending less than 10 yuan will definitely not be a problem. The minimum consumption of this game is 4 yuan. As far as the author knows, there are many friends who have completed the game for 4 yuan ~ I hope that Jianle Interactive can bring more and more powerful works in the coming days. Game rating [10 points out of 10] Game graphics - 7 points Game plot - 6 points Game features - 9 points Recommendation - 8 points
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Good!!!!
There are 3 hours of value-added time not used! After that...
Having finished it, I found it wasn't as good as advertised, but there are still many innovative elements, and it's worth recommending.
It's a pity I don't like turn-based games
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